/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is mozilla.org code.
 *
 * The Initial Developer of the Original Code is
 *   Mozilla Corporation.
 * Portions created by the Initial Developer are Copyright (C) 2009
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Vladimir Vukicevic <vladimir@pobox.com> (original author)
 *   Mark Steele <mwsteele@gmail.com>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#if !defined(LOCALGL_H_)

#define LOCALGL_H_

#if !defined(__gl_h_)
#define __gl_h_

#include <stddef.h>

typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
typedef unsigned int GLuint;
typedef int GLint;
typedef int GLsizei;
typedef char realGLboolean;
typedef signed char GLbyte;
typedef short GLshort;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef float GLfloat;
typedef float GLclampf;
#ifndef GLdouble_defined
typedef double GLdouble;
#endif
typedef double GLclampd;
typedef void GLvoid;

typedef char GLchar;
#ifndef __gl2_h_
typedef ptrdiff_t GLsizeiptr;
typedef ptrdiff_t GLintptr;
#endif

#ifndef GLAPIENTRY
# ifdef WIN32
#  define GLAPIENTRY APIENTRY
#  define GLAPI
# else
#  define GLAPIENTRY
#  define GLAPI
# endif
#endif

#endif /* __gl_h_ */

#define LOCAL_GL_VERSION_1_1 1
#define LOCAL_GL_ACCUM 0x0100
#define LOCAL_GL_LOAD 0x0101
#define LOCAL_GL_RETURN 0x0102
#define LOCAL_GL_MULT 0x0103
#define LOCAL_GL_ADD 0x0104
#define LOCAL_GL_NEVER 0x0200
#define LOCAL_GL_LESS 0x0201
#define LOCAL_GL_EQUAL 0x0202
#define LOCAL_GL_LEQUAL 0x0203
#define LOCAL_GL_GREATER 0x0204
#define LOCAL_GL_NOTEQUAL 0x0205
#define LOCAL_GL_GEQUAL 0x0206
#define LOCAL_GL_ALWAYS 0x0207
#define LOCAL_GL_CURRENT_BIT 0x00000001
#define LOCAL_GL_POINT_BIT 0x00000002
#define LOCAL_GL_LINE_BIT 0x00000004
#define LOCAL_GL_POLYGON_BIT 0x00000008
#define LOCAL_GL_POLYGON_STIPPLE_BIT 0x00000010
#define LOCAL_GL_PIXEL_MODE_BIT 0x00000020
#define LOCAL_GL_LIGHTING_BIT 0x00000040
#define LOCAL_GL_FOG_BIT 0x00000080
#define LOCAL_GL_DEPTH_BUFFER_BIT 0x00000100
#define LOCAL_GL_ACCUM_BUFFER_BIT 0x00000200
#define LOCAL_GL_STENCIL_BUFFER_BIT 0x00000400
#define LOCAL_GL_VIEWPORT_BIT 0x00000800
#define LOCAL_GL_TRANSFORM_BIT 0x00001000
#define LOCAL_GL_ENABLE_BIT 0x00002000
#define LOCAL_GL_COLOR_BUFFER_BIT 0x00004000
#define LOCAL_GL_HINT_BIT 0x00008000
#define LOCAL_GL_EVAL_BIT 0x00010000
#define LOCAL_GL_LIST_BIT 0x00020000
#define LOCAL_GL_TEXTURE_BIT 0x00040000
#define LOCAL_GL_SCISSOR_BIT 0x00080000
#define LOCAL_GL_ALL_ATTRIB_BITS 0x000fffff
#define LOCAL_GL_POINTS 0x0000
#define LOCAL_GL_LINES 0x0001
#define LOCAL_GL_LINE_LOOP 0x0002
#define LOCAL_GL_LINE_STRIP 0x0003
#define LOCAL_GL_TRIANGLES 0x0004
#define LOCAL_GL_TRIANGLE_STRIP 0x0005
#define LOCAL_GL_TRIANGLE_FAN 0x0006
#define LOCAL_GL_QUADS 0x0007
#define LOCAL_GL_QUAD_STRIP 0x0008
#define LOCAL_GL_POLYGON 0x0009
#define LOCAL_GL_ZERO 0
#define LOCAL_GL_ONE 1
#define LOCAL_GL_SRC_COLOR 0x0300
#define LOCAL_GL_ONE_MINUS_SRC_COLOR 0x0301
#define LOCAL_GL_SRC_ALPHA 0x0302
#define LOCAL_GL_ONE_MINUS_SRC_ALPHA 0x0303
#define LOCAL_GL_DST_ALPHA 0x0304
#define LOCAL_GL_ONE_MINUS_DST_ALPHA 0x0305
#define LOCAL_GL_DST_COLOR 0x0306
#define LOCAL_GL_ONE_MINUS_DST_COLOR 0x0307
#define LOCAL_GL_SRC_ALPHA_SATURATE 0x0308
#define LOCAL_GL_TRUE 1
#define LOCAL_GL_FALSE 0
#define LOCAL_GL_CLIP_PLANE0 0x3000
#define LOCAL_GL_CLIP_PLANE1 0x3001
#define LOCAL_GL_CLIP_PLANE2 0x3002
#define LOCAL_GL_CLIP_PLANE3 0x3003
#define LOCAL_GL_CLIP_PLANE4 0x3004
#define LOCAL_GL_CLIP_PLANE5 0x3005
#define LOCAL_GL_BYTE 0x1400
#define LOCAL_GL_UNSIGNED_BYTE 0x1401
#define LOCAL_GL_SHORT 0x1402
#define LOCAL_GL_UNSIGNED_SHORT 0x1403
#define LOCAL_GL_INT 0x1404
#define LOCAL_GL_UNSIGNED_INT 0x1405
#define LOCAL_GL_FLOAT 0x1406
#define LOCAL_GL_2_BYTES 0x1407
#define LOCAL_GL_3_BYTES 0x1408
#define LOCAL_GL_4_BYTES 0x1409
#define LOCAL_GL_DOUBLE 0x140A
#define LOCAL_GL_NONE 0
#define LOCAL_GL_FRONT_LEFT 0x0400
#define LOCAL_GL_FRONT_RIGHT 0x0401
#define LOCAL_GL_BACK_LEFT 0x0402
#define LOCAL_GL_BACK_RIGHT 0x0403
#define LOCAL_GL_FRONT 0x0404
#define LOCAL_GL_BACK 0x0405
#define LOCAL_GL_LEFT 0x0406
#define LOCAL_GL_RIGHT 0x0407
#define LOCAL_GL_FRONT_AND_BACK 0x0408
#define LOCAL_GL_AUX0 0x0409
#define LOCAL_GL_AUX1 0x040A
#define LOCAL_GL_AUX2 0x040B
#define LOCAL_GL_AUX3 0x040C
#define LOCAL_GL_NO_ERROR 0
#define LOCAL_GL_INVALID_ENUM 0x0500
#define LOCAL_GL_INVALID_VALUE 0x0501
#define LOCAL_GL_INVALID_OPERATION 0x0502
#define LOCAL_GL_STACK_OVERFLOW 0x0503
#define LOCAL_GL_STACK_UNDERFLOW 0x0504
#define LOCAL_GL_OUT_OF_MEMORY 0x0505
#define LOCAL_GL_2D 0x0600
#define LOCAL_GL_3D 0x0601
#define LOCAL_GL_3D_COLOR 0x0602
#define LOCAL_GL_3D_COLOR_TEXTURE 0x0603
#define LOCAL_GL_4D_COLOR_TEXTURE 0x0604
#define LOCAL_GL_PASS_THROUGH_TOKEN 0x0700
#define LOCAL_GL_POINT_TOKEN 0x0701
#define LOCAL_GL_LINE_TOKEN 0x0702
#define LOCAL_GL_POLYGON_TOKEN 0x0703
#define LOCAL_GL_BITMAP_TOKEN 0x0704
#define LOCAL_GL_DRAW_PIXEL_TOKEN 0x0705
#define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
#define LOCAL_GL_LINE_RESET_TOKEN 0x0707
#define LOCAL_GL_EXP 0x0800
#define LOCAL_GL_EXP2 0x0801
#define LOCAL_GL_CW 0x0900
#define LOCAL_GL_CCW 0x0901
#define LOCAL_GL_COEFF 0x0A00
#define LOCAL_GL_ORDER 0x0A01
#define LOCAL_GL_DOMAIN 0x0A02
#define LOCAL_GL_CURRENT_COLOR 0x0B00
#define LOCAL_GL_CURRENT_INDEX 0x0B01
#define LOCAL_GL_CURRENT_NORMAL 0x0B02
#define LOCAL_GL_CURRENT_TEXTURE_COORDS 0x0B03
#define LOCAL_GL_CURRENT_RASTER_COLOR 0x0B04
#define LOCAL_GL_CURRENT_RASTER_INDEX 0x0B05
#define LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define LOCAL_GL_CURRENT_RASTER_POSITION 0x0B07
#define LOCAL_GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define LOCAL_GL_CURRENT_RASTER_DISTANCE 0x0B09
#define LOCAL_GL_POINT_SMOOTH 0x0B10
#define LOCAL_GL_POINT_SIZE 0x0B11
#define LOCAL_GL_POINT_SIZE_RANGE 0x0B12
#define LOCAL_GL_POINT_SIZE_GRANULARITY 0x0B13
#define LOCAL_GL_LINE_SMOOTH 0x0B20
#define LOCAL_GL_LINE_WIDTH 0x0B21
#define LOCAL_GL_LINE_WIDTH_RANGE 0x0B22
#define LOCAL_GL_LINE_WIDTH_GRANULARITY 0x0B23
#define LOCAL_GL_LINE_STIPPLE 0x0B24
#define LOCAL_GL_LINE_STIPPLE_PATTERN 0x0B25
#define LOCAL_GL_LINE_STIPPLE_REPEAT 0x0B26
#define LOCAL_GL_LIST_MODE 0x0B30
#define LOCAL_GL_MAX_LIST_NESTING 0x0B31
#define LOCAL_GL_LIST_BASE 0x0B32
#define LOCAL_GL_LIST_INDEX 0x0B33
#define LOCAL_GL_POLYGON_MODE 0x0B40
#define LOCAL_GL_POLYGON_SMOOTH 0x0B41
#define LOCAL_GL_POLYGON_STIPPLE 0x0B42
#define LOCAL_GL_EDGE_FLAG 0x0B43
#define LOCAL_GL_CULL_FACE 0x0B44
#define LOCAL_GL_CULL_FACE_MODE 0x0B45
#define LOCAL_GL_FRONT_FACE 0x0B46
#define LOCAL_GL_LIGHTING 0x0B50
#define LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define LOCAL_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define LOCAL_GL_LIGHT_MODEL_AMBIENT 0x0B53
#define LOCAL_GL_SHADE_MODEL 0x0B54
#define LOCAL_GL_COLOR_MATERIAL_FACE 0x0B55
#define LOCAL_GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define LOCAL_GL_COLOR_MATERIAL 0x0B57
#define LOCAL_GL_FOG 0x0B60
#define LOCAL_GL_FOG_INDEX 0x0B61
#define LOCAL_GL_FOG_DENSITY 0x0B62
#define LOCAL_GL_FOG_START 0x0B63
#define LOCAL_GL_FOG_END 0x0B64
#define LOCAL_GL_FOG_MODE 0x0B65
#define LOCAL_GL_FOG_COLOR 0x0B66
#define LOCAL_GL_DEPTH_RANGE 0x0B70
#define LOCAL_GL_DEPTH_TEST 0x0B71
#define LOCAL_GL_DEPTH_WRITEMASK 0x0B72
#define LOCAL_GL_DEPTH_CLEAR_VALUE 0x0B73
#define LOCAL_GL_DEPTH_FUNC 0x0B74
#define LOCAL_GL_ACCUM_CLEAR_VALUE 0x0B80
#define LOCAL_GL_STENCIL_TEST 0x0B90
#define LOCAL_GL_STENCIL_CLEAR_VALUE 0x0B91
#define LOCAL_GL_STENCIL_FUNC 0x0B92
#define LOCAL_GL_STENCIL_VALUE_MASK 0x0B93
#define LOCAL_GL_STENCIL_FAIL 0x0B94
#define LOCAL_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define LOCAL_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define LOCAL_GL_STENCIL_REF 0x0B97
#define LOCAL_GL_STENCIL_WRITEMASK 0x0B98
#define LOCAL_GL_MATRIX_MODE 0x0BA0
#define LOCAL_GL_NORMALIZE 0x0BA1
#define LOCAL_GL_VIEWPORT 0x0BA2
#define LOCAL_GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define LOCAL_GL_PROJECTION_STACK_DEPTH 0x0BA4
#define LOCAL_GL_TEXTURE_STACK_DEPTH 0x0BA5
#define LOCAL_GL_MODELVIEW_MATRIX 0x0BA6
#define LOCAL_GL_PROJECTION_MATRIX 0x0BA7
#define LOCAL_GL_TEXTURE_MATRIX 0x0BA8
#define LOCAL_GL_ATTRIB_STACK_DEPTH 0x0BB0
#define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define LOCAL_GL_ALPHA_TEST 0x0BC0
#define LOCAL_GL_ALPHA_TEST_FUNC 0x0BC1
#define LOCAL_GL_ALPHA_TEST_REF 0x0BC2
#define LOCAL_GL_DITHER 0x0BD0
#define LOCAL_GL_BLEND_DST 0x0BE0
#define LOCAL_GL_BLEND_SRC 0x0BE1
#define LOCAL_GL_BLEND 0x0BE2
#define LOCAL_GL_LOGIC_OP_MODE 0x0BF0
#define LOCAL_GL_INDEX_LOGIC_OP 0x0BF1
#define LOCAL_GL_COLOR_LOGIC_OP 0x0BF2
#define LOCAL_GL_AUX_BUFFERS 0x0C00
#define LOCAL_GL_DRAW_BUFFER 0x0C01
#define LOCAL_GL_READ_BUFFER 0x0C02
#define LOCAL_GL_SCISSOR_BOX 0x0C10
#define LOCAL_GL_SCISSOR_TEST 0x0C11
#define LOCAL_GL_INDEX_CLEAR_VALUE 0x0C20
#define LOCAL_GL_INDEX_WRITEMASK 0x0C21
#define LOCAL_GL_COLOR_CLEAR_VALUE 0x0C22
#define LOCAL_GL_COLOR_WRITEMASK 0x0C23
#define LOCAL_GL_INDEX_MODE 0x0C30
#define LOCAL_GL_RGBA_MODE 0x0C31
#define LOCAL_GL_DOUBLEBUFFER 0x0C32
#define LOCAL_GL_STEREO 0x0C33
#define LOCAL_GL_RENDER_MODE 0x0C40
#define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define LOCAL_GL_POINT_SMOOTH_HINT 0x0C51
#define LOCAL_GL_LINE_SMOOTH_HINT 0x0C52
#define LOCAL_GL_POLYGON_SMOOTH_HINT 0x0C53
#define LOCAL_GL_FOG_HINT 0x0C54
#define LOCAL_GL_TEXTURE_GEN_S 0x0C60
#define LOCAL_GL_TEXTURE_GEN_T 0x0C61
#define LOCAL_GL_TEXTURE_GEN_R 0x0C62
#define LOCAL_GL_TEXTURE_GEN_Q 0x0C63
#define LOCAL_GL_PIXEL_MAP_I_TO_I 0x0C70
#define LOCAL_GL_PIXEL_MAP_S_TO_S 0x0C71
#define LOCAL_GL_PIXEL_MAP_I_TO_R 0x0C72
#define LOCAL_GL_PIXEL_MAP_I_TO_G 0x0C73
#define LOCAL_GL_PIXEL_MAP_I_TO_B 0x0C74
#define LOCAL_GL_PIXEL_MAP_I_TO_A 0x0C75
#define LOCAL_GL_PIXEL_MAP_R_TO_R 0x0C76
#define LOCAL_GL_PIXEL_MAP_G_TO_G 0x0C77
#define LOCAL_GL_PIXEL_MAP_B_TO_B 0x0C78
#define LOCAL_GL_PIXEL_MAP_A_TO_A 0x0C79
#define LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define LOCAL_GL_UNPACK_SWAP_BYTES 0x0CF0
#define LOCAL_GL_UNPACK_LSB_FIRST 0x0CF1
#define LOCAL_GL_UNPACK_ROW_LENGTH 0x0CF2
#define LOCAL_GL_UNPACK_SKIP_ROWS 0x0CF3
#define LOCAL_GL_UNPACK_SKIP_PIXELS 0x0CF4
#define LOCAL_GL_UNPACK_ALIGNMENT 0x0CF5
#define LOCAL_GL_PACK_SWAP_BYTES 0x0D00
#define LOCAL_GL_PACK_LSB_FIRST 0x0D01
#define LOCAL_GL_PACK_ROW_LENGTH 0x0D02
#define LOCAL_GL_PACK_SKIP_ROWS 0x0D03
#define LOCAL_GL_PACK_SKIP_PIXELS 0x0D04
#define LOCAL_GL_PACK_ALIGNMENT 0x0D05
#define LOCAL_GL_MAP_COLOR 0x0D10
#define LOCAL_GL_MAP_STENCIL 0x0D11
#define LOCAL_GL_INDEX_SHIFT 0x0D12
#define LOCAL_GL_INDEX_OFFSET 0x0D13
#define LOCAL_GL_RED_SCALE 0x0D14
#define LOCAL_GL_RED_BIAS 0x0D15
#define LOCAL_GL_ZOOM_X 0x0D16
#define LOCAL_GL_ZOOM_Y 0x0D17
#define LOCAL_GL_GREEN_SCALE 0x0D18
#define LOCAL_GL_GREEN_BIAS 0x0D19
#define LOCAL_GL_BLUE_SCALE 0x0D1A
#define LOCAL_GL_BLUE_BIAS 0x0D1B
#define LOCAL_GL_ALPHA_SCALE 0x0D1C
#define LOCAL_GL_ALPHA_BIAS 0x0D1D
#define LOCAL_GL_DEPTH_SCALE 0x0D1E
#define LOCAL_GL_DEPTH_BIAS 0x0D1F
#define LOCAL_GL_MAX_EVAL_ORDER 0x0D30
#define LOCAL_GL_MAX_LIGHTS 0x0D31
#define LOCAL_GL_MAX_CLIP_PLANES 0x0D32
#define LOCAL_GL_MAX_TEXTURE_SIZE 0x0D33
#define LOCAL_GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define LOCAL_GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define LOCAL_GL_MAX_NAME_STACK_DEPTH 0x0D37
#define LOCAL_GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define LOCAL_GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define LOCAL_GL_MAX_VIEWPORT_DIMS 0x0D3A
#define LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define LOCAL_GL_SUBPIXEL_BITS 0x0D50
#define LOCAL_GL_INDEX_BITS 0x0D51
#define LOCAL_GL_RED_BITS 0x0D52
#define LOCAL_GL_GREEN_BITS 0x0D53
#define LOCAL_GL_BLUE_BITS 0x0D54
#define LOCAL_GL_ALPHA_BITS 0x0D55
#define LOCAL_GL_DEPTH_BITS 0x0D56
#define LOCAL_GL_STENCIL_BITS 0x0D57
#define LOCAL_GL_ACCUM_RED_BITS 0x0D58
#define LOCAL_GL_ACCUM_GREEN_BITS 0x0D59
#define LOCAL_GL_ACCUM_BLUE_BITS 0x0D5A
#define LOCAL_GL_ACCUM_ALPHA_BITS 0x0D5B
#define LOCAL_GL_NAME_STACK_DEPTH 0x0D70
#define LOCAL_GL_AUTO_NORMAL 0x0D80
#define LOCAL_GL_MAP1_COLOR_4 0x0D90
#define LOCAL_GL_MAP1_INDEX 0x0D91
#define LOCAL_GL_MAP1_NORMAL 0x0D92
#define LOCAL_GL_MAP1_TEXTURE_COORD_1 0x0D93
#define LOCAL_GL_MAP1_TEXTURE_COORD_2 0x0D94
#define LOCAL_GL_MAP1_TEXTURE_COORD_3 0x0D95
#define LOCAL_GL_MAP1_TEXTURE_COORD_4 0x0D96
#define LOCAL_GL_MAP1_VERTEX_3 0x0D97
#define LOCAL_GL_MAP1_VERTEX_4 0x0D98
#define LOCAL_GL_MAP2_COLOR_4 0x0DB0
#define LOCAL_GL_MAP2_INDEX 0x0DB1
#define LOCAL_GL_MAP2_NORMAL 0x0DB2
#define LOCAL_GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define LOCAL_GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define LOCAL_GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define LOCAL_GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define LOCAL_GL_MAP2_VERTEX_3 0x0DB7
#define LOCAL_GL_MAP2_VERTEX_4 0x0DB8
#define LOCAL_GL_MAP1_GRID_DOMAIN 0x0DD0
#define LOCAL_GL_MAP1_GRID_SEGMENTS 0x0DD1
#define LOCAL_GL_MAP2_GRID_DOMAIN 0x0DD2
#define LOCAL_GL_MAP2_GRID_SEGMENTS 0x0DD3
#define LOCAL_GL_TEXTURE_1D 0x0DE0
#define LOCAL_GL_TEXTURE_2D 0x0DE1
#define LOCAL_GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define LOCAL_GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define LOCAL_GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define LOCAL_GL_SELECTION_BUFFER_POINTER 0x0DF3
#define LOCAL_GL_SELECTION_BUFFER_SIZE 0x0DF4
#define LOCAL_GL_TEXTURE_WIDTH 0x1000
#define LOCAL_GL_TEXTURE_HEIGHT 0x1001
#define LOCAL_GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define LOCAL_GL_TEXTURE_BORDER_COLOR 0x1004
#define LOCAL_GL_TEXTURE_BORDER 0x1005
#define LOCAL_GL_DONT_CARE 0x1100
#define LOCAL_GL_FASTEST 0x1101
#define LOCAL_GL_NICEST 0x1102
#define LOCAL_GL_LIGHT0 0x4000
#define LOCAL_GL_LIGHT1 0x4001
#define LOCAL_GL_LIGHT2 0x4002
#define LOCAL_GL_LIGHT3 0x4003
#define LOCAL_GL_LIGHT4 0x4004
#define LOCAL_GL_LIGHT5 0x4005
#define LOCAL_GL_LIGHT6 0x4006
#define LOCAL_GL_LIGHT7 0x4007
#define LOCAL_GL_AMBIENT 0x1200
#define LOCAL_GL_DIFFUSE 0x1201
#define LOCAL_GL_SPECULAR 0x1202
#define LOCAL_GL_POSITION 0x1203
#define LOCAL_GL_SPOT_DIRECTION 0x1204
#define LOCAL_GL_SPOT_EXPONENT 0x1205
#define LOCAL_GL_SPOT_CUTOFF 0x1206
#define LOCAL_GL_CONSTANT_ATTENUATION 0x1207
#define LOCAL_GL_LINEAR_ATTENUATION 0x1208
#define LOCAL_GL_QUADRATIC_ATTENUATION 0x1209
#define LOCAL_GL_COMPILE 0x1300
#define LOCAL_GL_COMPILE_AND_EXECUTE 0x1301
#define LOCAL_GL_CLEAR 0x1500
#define LOCAL_GL_AND 0x1501
#define LOCAL_GL_AND_REVERSE 0x1502
#define LOCAL_GL_COPY 0x1503
#define LOCAL_GL_AND_INVERTED 0x1504
#define LOCAL_GL_NOOP 0x1505
#define LOCAL_GL_XOR 0x1506
#define LOCAL_GL_OR 0x1507
#define LOCAL_GL_NOR 0x1508
#define LOCAL_GL_EQUIV 0x1509
#define LOCAL_GL_INVERT 0x150A
#define LOCAL_GL_OR_REVERSE 0x150B
#define LOCAL_GL_COPY_INVERTED 0x150C
#define LOCAL_GL_OR_INVERTED 0x150D
#define LOCAL_GL_NAND 0x150E
#define LOCAL_GL_SET 0x150F
#define LOCAL_GL_EMISSION 0x1600
#define LOCAL_GL_SHININESS 0x1601
#define LOCAL_GL_AMBIENT_AND_DIFFUSE 0x1602
#define LOCAL_GL_COLOR_INDEXES 0x1603
#define LOCAL_GL_MODELVIEW 0x1700
#define LOCAL_GL_PROJECTION 0x1701
#define LOCAL_GL_TEXTURE 0x1702
#define LOCAL_GL_COLOR 0x1800
#define LOCAL_GL_DEPTH 0x1801
#define LOCAL_GL_STENCIL 0x1802
#define LOCAL_GL_COLOR_INDEX 0x1900
#define LOCAL_GL_STENCIL_INDEX 0x1901
#define LOCAL_GL_DEPTH_COMPONENT 0x1902
#define LOCAL_GL_RED 0x1903
#define LOCAL_GL_GREEN 0x1904
#define LOCAL_GL_BLUE 0x1905
#define LOCAL_GL_ALPHA 0x1906
#define LOCAL_GL_RGB 0x1907
#define LOCAL_GL_RGBA 0x1908
#define LOCAL_GL_LUMINANCE 0x1909
#define LOCAL_GL_LUMINANCE_ALPHA 0x190A
#define LOCAL_GL_BITMAP 0x1A00
#define LOCAL_GL_POINT 0x1B00
#define LOCAL_GL_LINE 0x1B01
#define LOCAL_GL_FILL 0x1B02
#define LOCAL_GL_RENDER 0x1C00
#define LOCAL_GL_FEEDBACK 0x1C01
#define LOCAL_GL_SELECT 0x1C02
#define LOCAL_GL_FLAT 0x1D00
#define LOCAL_GL_SMOOTH 0x1D01
#define LOCAL_GL_KEEP 0x1E00
#define LOCAL_GL_REPLACE 0x1E01
#define LOCAL_GL_INCR 0x1E02
#define LOCAL_GL_DECR 0x1E03
#define LOCAL_GL_VENDOR 0x1F00
#define LOCAL_GL_RENDERER 0x1F01
#define LOCAL_GL_VERSION 0x1F02
#define LOCAL_GL_EXTENSIONS 0x1F03
#define LOCAL_GL_S 0x2000
#define LOCAL_GL_T 0x2001
#define LOCAL_GL_R 0x2002
#define LOCAL_GL_Q 0x2003
#define LOCAL_GL_MODULATE 0x2100
#define LOCAL_GL_DECAL 0x2101
#define LOCAL_GL_TEXTURE_ENV_MODE 0x2200
#define LOCAL_GL_TEXTURE_ENV_COLOR 0x2201
#define LOCAL_GL_TEXTURE_ENV 0x2300
#define LOCAL_GL_EYE_LINEAR 0x2400
#define LOCAL_GL_OBJECT_LINEAR 0x2401
#define LOCAL_GL_SPHERE_MAP 0x2402
#define LOCAL_GL_TEXTURE_GEN_MODE 0x2500
#define LOCAL_GL_OBJECT_PLANE 0x2501
#define LOCAL_GL_EYE_PLANE 0x2502
#define LOCAL_GL_NEAREST 0x2600
#define LOCAL_GL_LINEAR 0x2601
#define LOCAL_GL_NEAREST_MIPMAP_NEAREST 0x2700
#define LOCAL_GL_LINEAR_MIPMAP_NEAREST 0x2701
#define LOCAL_GL_NEAREST_MIPMAP_LINEAR 0x2702
#define LOCAL_GL_LINEAR_MIPMAP_LINEAR 0x2703
#define LOCAL_GL_TEXTURE_MAG_FILTER 0x2800
#define LOCAL_GL_TEXTURE_MIN_FILTER 0x2801
#define LOCAL_GL_TEXTURE_WRAP_S 0x2802
#define LOCAL_GL_TEXTURE_WRAP_T 0x2803
#define LOCAL_GL_CLAMP 0x2900
#define LOCAL_GL_REPEAT 0x2901
#define LOCAL_GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
#define LOCAL_GL_POLYGON_OFFSET_FACTOR 0x8038
#define LOCAL_GL_POLYGON_OFFSET_UNITS 0x2A00
#define LOCAL_GL_POLYGON_OFFSET_POINT 0x2A01
#define LOCAL_GL_POLYGON_OFFSET_LINE 0x2A02
#define LOCAL_GL_POLYGON_OFFSET_FILL 0x8037
#define LOCAL_GL_ALPHA4 0x803B
#define LOCAL_GL_ALPHA8 0x803C
#define LOCAL_GL_ALPHA12 0x803D
#define LOCAL_GL_ALPHA16 0x803E
#define LOCAL_GL_LUMINANCE4 0x803F
#define LOCAL_GL_LUMINANCE8 0x8040
#define LOCAL_GL_LUMINANCE12 0x8041
#define LOCAL_GL_LUMINANCE16 0x8042
#define LOCAL_GL_LUMINANCE4_ALPHA4 0x8043
#define LOCAL_GL_LUMINANCE6_ALPHA2 0x8044
#define LOCAL_GL_LUMINANCE8_ALPHA8 0x8045
#define LOCAL_GL_LUMINANCE12_ALPHA4 0x8046
#define LOCAL_GL_LUMINANCE12_ALPHA12 0x8047
#define LOCAL_GL_LUMINANCE16_ALPHA16 0x8048
#define LOCAL_GL_INTENSITY 0x8049
#define LOCAL_GL_INTENSITY4 0x804A
#define LOCAL_GL_INTENSITY8 0x804B
#define LOCAL_GL_INTENSITY12 0x804C
#define LOCAL_GL_INTENSITY16 0x804D
#define LOCAL_GL_R3_G3_B2 0x2A10
#define LOCAL_GL_RGB4 0x804F
#define LOCAL_GL_RGB5 0x8050
#define LOCAL_GL_RGB8 0x8051
#define LOCAL_GL_RGB10 0x8052
#define LOCAL_GL_RGB12 0x8053
#define LOCAL_GL_RGB16 0x8054
#define LOCAL_GL_RGBA2 0x8055
#define LOCAL_GL_RGBA4 0x8056
#define LOCAL_GL_RGB5_A1 0x8057
#define LOCAL_GL_RGB565 0x8D62
#define LOCAL_GL_RGBA8 0x8058
#define LOCAL_GL_RGB10_A2 0x8059
#define LOCAL_GL_RGBA12 0x805A
#define LOCAL_GL_RGBA16 0x805B
#define LOCAL_GL_TEXTURE_RED_SIZE 0x805C
#define LOCAL_GL_TEXTURE_GREEN_SIZE 0x805D
#define LOCAL_GL_TEXTURE_BLUE_SIZE 0x805E
#define LOCAL_GL_TEXTURE_ALPHA_SIZE 0x805F
#define LOCAL_GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define LOCAL_GL_TEXTURE_INTENSITY_SIZE 0x8061
#define LOCAL_GL_PROXY_TEXTURE_1D 0x8063
#define LOCAL_GL_PROXY_TEXTURE_2D 0x8064
#define LOCAL_GL_TEXTURE_PRIORITY 0x8066
#define LOCAL_GL_TEXTURE_RESIDENT 0x8067
#define LOCAL_GL_TEXTURE_BINDING_1D 0x8068
#define LOCAL_GL_TEXTURE_BINDING_2D 0x8069
#define LOCAL_GL_VERTEX_ARRAY 0x8074
#define LOCAL_GL_NORMAL_ARRAY 0x8075
#define LOCAL_GL_COLOR_ARRAY 0x8076
#define LOCAL_GL_INDEX_ARRAY 0x8077
#define LOCAL_GL_TEXTURE_COORD_ARRAY 0x8078
#define LOCAL_GL_EDGE_FLAG_ARRAY 0x8079
#define LOCAL_GL_VERTEX_ARRAY_SIZE 0x807A
#define LOCAL_GL_VERTEX_ARRAY_TYPE 0x807B
#define LOCAL_GL_VERTEX_ARRAY_STRIDE 0x807C
#define LOCAL_GL_NORMAL_ARRAY_TYPE 0x807E
#define LOCAL_GL_NORMAL_ARRAY_STRIDE 0x807F
#define LOCAL_GL_COLOR_ARRAY_SIZE 0x8081
#define LOCAL_GL_COLOR_ARRAY_TYPE 0x8082
#define LOCAL_GL_COLOR_ARRAY_STRIDE 0x8083
#define LOCAL_GL_INDEX_ARRAY_TYPE 0x8085
#define LOCAL_GL_INDEX_ARRAY_STRIDE 0x8086
#define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define LOCAL_GL_VERTEX_ARRAY_POINTER 0x808E
#define LOCAL_GL_NORMAL_ARRAY_POINTER 0x808F
#define LOCAL_GL_COLOR_ARRAY_POINTER 0x8090
#define LOCAL_GL_INDEX_ARRAY_POINTER 0x8091
#define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define LOCAL_GL_V2F 0x2A20
#define LOCAL_GL_V3F 0x2A21
#define LOCAL_GL_C4UB_V2F 0x2A22
#define LOCAL_GL_C4UB_V3F 0x2A23
#define LOCAL_GL_C3F_V3F 0x2A24
#define LOCAL_GL_N3F_V3F 0x2A25
#define LOCAL_GL_C4F_N3F_V3F 0x2A26
#define LOCAL_GL_T2F_V3F 0x2A27
#define LOCAL_GL_T4F_V4F 0x2A28
#define LOCAL_GL_T2F_C4UB_V3F 0x2A29
#define LOCAL_GL_T2F_C3F_V3F 0x2A2A
#define LOCAL_GL_T2F_N3F_V3F 0x2A2B
#define LOCAL_GL_T2F_C4F_N3F_V3F 0x2A2C
#define LOCAL_GL_T4F_C4F_N3F_V4F 0x2A2D
#define LOCAL_GL_LOGIC_OP GL_INDEX_LOGIC_OP
#define LOCAL_GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
#define LOCAL_GL_VERSION_1_2 1
#define LOCAL_GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define LOCAL_GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define LOCAL_GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define LOCAL_GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define LOCAL_GL_UNSIGNED_BYTE_3_3_2 0x8032
#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define LOCAL_GL_UNSIGNED_INT_8_8_8_8 0x8035
#define LOCAL_GL_UNSIGNED_INT_10_10_10_2 0x8036
#define LOCAL_GL_RESCALE_NORMAL 0x803A
#define LOCAL_GL_TEXTURE_BINDING_3D 0x806A
#define LOCAL_GL_PACK_SKIP_IMAGES 0x806B
#define LOCAL_GL_PACK_IMAGE_HEIGHT 0x806C
#define LOCAL_GL_UNPACK_SKIP_IMAGES 0x806D
#define LOCAL_GL_UNPACK_IMAGE_HEIGHT 0x806E
#define LOCAL_GL_TEXTURE_3D 0x806F
#define LOCAL_GL_PROXY_TEXTURE_3D 0x8070
#define LOCAL_GL_TEXTURE_DEPTH 0x8071
#define LOCAL_GL_TEXTURE_WRAP_R 0x8072
#define LOCAL_GL_MAX_3D_TEXTURE_SIZE 0x8073
#define LOCAL_GL_BGR 0x80E0
#define LOCAL_GL_BGRA 0x80E1
#define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8
#define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9
#define LOCAL_GL_CLAMP_TO_EDGE 0x812F
#define LOCAL_GL_TEXTURE_MIN_LOD 0x813A
#define LOCAL_GL_TEXTURE_MAX_LOD 0x813B
#define LOCAL_GL_TEXTURE_BASE_LEVEL 0x813C
#define LOCAL_GL_TEXTURE_MAX_LEVEL 0x813D
#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define LOCAL_GL_SINGLE_COLOR 0x81F9
#define LOCAL_GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define LOCAL_GL_UNSIGNED_SHORT_5_6_5 0x8363
#define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define LOCAL_GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define LOCAL_GL_VERSION_1_3 1
#define LOCAL_GL_MULTISAMPLE 0x809D
#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define LOCAL_GL_SAMPLE_COVERAGE 0x80A0
#define LOCAL_GL_SAMPLE_BUFFERS 0x80A8
#define LOCAL_GL_SAMPLES 0x80A9
#define LOCAL_GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define LOCAL_GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define LOCAL_GL_CLAMP_TO_BORDER 0x812D
#define LOCAL_GL_TEXTURE0 0x84C0
#define LOCAL_GL_TEXTURE1 0x84C1
#define LOCAL_GL_TEXTURE2 0x84C2
#define LOCAL_GL_TEXTURE3 0x84C3
#define LOCAL_GL_TEXTURE4 0x84C4
#define LOCAL_GL_TEXTURE5 0x84C5
#define LOCAL_GL_TEXTURE6 0x84C6
#define LOCAL_GL_TEXTURE7 0x84C7
#define LOCAL_GL_TEXTURE8 0x84C8
#define LOCAL_GL_TEXTURE9 0x84C9
#define LOCAL_GL_TEXTURE10 0x84CA
#define LOCAL_GL_TEXTURE11 0x84CB
#define LOCAL_GL_TEXTURE12 0x84CC
#define LOCAL_GL_TEXTURE13 0x84CD
#define LOCAL_GL_TEXTURE14 0x84CE
#define LOCAL_GL_TEXTURE15 0x84CF
#define LOCAL_GL_TEXTURE16 0x84D0
#define LOCAL_GL_TEXTURE17 0x84D1
#define LOCAL_GL_TEXTURE18 0x84D2
#define LOCAL_GL_TEXTURE19 0x84D3
#define LOCAL_GL_TEXTURE20 0x84D4
#define LOCAL_GL_TEXTURE21 0x84D5
#define LOCAL_GL_TEXTURE22 0x84D6
#define LOCAL_GL_TEXTURE23 0x84D7
#define LOCAL_GL_TEXTURE24 0x84D8
#define LOCAL_GL_TEXTURE25 0x84D9
#define LOCAL_GL_TEXTURE26 0x84DA
#define LOCAL_GL_TEXTURE27 0x84DB
#define LOCAL_GL_TEXTURE28 0x84DC
#define LOCAL_GL_TEXTURE29 0x84DD
#define LOCAL_GL_TEXTURE30 0x84DE
#define LOCAL_GL_TEXTURE31 0x84DF
#define LOCAL_GL_ACTIVE_TEXTURE 0x84E0
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define LOCAL_GL_MAX_TEXTURE_UNITS 0x84E2
#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define LOCAL_GL_SUBTRACT 0x84E7
#define LOCAL_GL_COMPRESSED_ALPHA 0x84E9
#define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define LOCAL_GL_COMPRESSED_INTENSITY 0x84EC
#define LOCAL_GL_COMPRESSED_RGB 0x84ED
#define LOCAL_GL_COMPRESSED_RGBA 0x84EE
#define LOCAL_GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define LOCAL_GL_NORMAL_MAP 0x8511
#define LOCAL_GL_REFLECTION_MAP 0x8512
#define LOCAL_GL_TEXTURE_CUBE_MAP 0x8513
#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define LOCAL_GL_COMBINE 0x8570
#define LOCAL_GL_COMBINE_RGB 0x8571
#define LOCAL_GL_COMBINE_ALPHA 0x8572
#define LOCAL_GL_RGB_SCALE 0x8573
#define LOCAL_GL_ADD_SIGNED 0x8574
#define LOCAL_GL_INTERPOLATE 0x8575
#define LOCAL_GL_CONSTANT 0x8576
#define LOCAL_GL_PRIMARY_COLOR 0x8577
#define LOCAL_GL_PREVIOUS 0x8578
#define LOCAL_GL_SOURCE0_RGB 0x8580
#define LOCAL_GL_SOURCE1_RGB 0x8581
#define LOCAL_GL_SOURCE2_RGB 0x8582
#define LOCAL_GL_SOURCE0_ALPHA 0x8588
#define LOCAL_GL_SOURCE1_ALPHA 0x8589
#define LOCAL_GL_SOURCE2_ALPHA 0x858A
#define LOCAL_GL_OPERAND0_RGB 0x8590
#define LOCAL_GL_OPERAND1_RGB 0x8591
#define LOCAL_GL_OPERAND2_RGB 0x8592
#define LOCAL_GL_OPERAND0_ALPHA 0x8598
#define LOCAL_GL_OPERAND1_ALPHA 0x8599
#define LOCAL_GL_OPERAND2_ALPHA 0x859A
#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define LOCAL_GL_TEXTURE_COMPRESSED 0x86A1
#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define LOCAL_GL_DOT3_RGB 0x86AE
#define LOCAL_GL_DOT3_RGBA 0x86AF
#define LOCAL_GL_MULTISAMPLE_BIT 0x20000000
#define LOCAL_GL_VERSION_1_4 1
#define LOCAL_GL_BLEND_DST_RGB 0x80C8
#define LOCAL_GL_BLEND_SRC_RGB 0x80C9
#define LOCAL_GL_BLEND_DST_ALPHA 0x80CA
#define LOCAL_GL_BLEND_SRC_ALPHA 0x80CB
#define LOCAL_GL_POINT_SIZE_MIN 0x8126
#define LOCAL_GL_POINT_SIZE_MAX 0x8127
#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define LOCAL_GL_POINT_DISTANCE_ATTENUATION 0x8129
#define LOCAL_GL_GENERATE_MIPMAP 0x8191
#define LOCAL_GL_GENERATE_MIPMAP_HINT 0x8192
#define LOCAL_GL_DEPTH_COMPONENT16 0x81A5
#define LOCAL_GL_DEPTH_COMPONENT24 0x81A6
#define LOCAL_GL_DEPTH_COMPONENT32 0x81A7
#define LOCAL_GL_MIRRORED_REPEAT 0x8370
#define LOCAL_GL_FOG_COORDINATE_SOURCE 0x8450
#define LOCAL_GL_FOG_COORDINATE 0x8451
#define LOCAL_GL_FRAGMENT_DEPTH 0x8452
#define LOCAL_GL_CURRENT_FOG_COORDINATE 0x8453
#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define LOCAL_GL_FOG_COORDINATE_ARRAY 0x8457
#define LOCAL_GL_COLOR_SUM 0x8458
#define LOCAL_GL_CURRENT_SECONDARY_COLOR 0x8459
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define LOCAL_GL_SECONDARY_COLOR_ARRAY 0x845E
#define LOCAL_GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define LOCAL_GL_TEXTURE_FILTER_CONTROL 0x8500
#define LOCAL_GL_TEXTURE_LOD_BIAS 0x8501
#define LOCAL_GL_INCR_WRAP 0x8507
#define LOCAL_GL_DECR_WRAP 0x8508
#define LOCAL_GL_TEXTURE_DEPTH_SIZE 0x884A
#define LOCAL_GL_DEPTH_TEXTURE_MODE 0x884B
#define LOCAL_GL_TEXTURE_COMPARE_MODE 0x884C
#define LOCAL_GL_TEXTURE_COMPARE_FUNC 0x884D
#define LOCAL_GL_COMPARE_R_TO_TEXTURE 0x884E
#define LOCAL_GL_VERSION_1_5 1
#define LOCAL_GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
#define LOCAL_GL_FOG_COORD GL_FOG_COORDINATE
#define LOCAL_GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
#define LOCAL_GL_SRC0_RGB GL_SOURCE0_RGB
#define LOCAL_GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
#define LOCAL_GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
#define LOCAL_GL_SRC1_ALPHA GL_SOURCE1_ALPHA
#define LOCAL_GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
#define LOCAL_GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
#define LOCAL_GL_SRC0_ALPHA GL_SOURCE0_ALPHA
#define LOCAL_GL_SRC1_RGB GL_SOURCE1_RGB
#define LOCAL_GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define LOCAL_GL_SRC2_ALPHA GL_SOURCE2_ALPHA
#define LOCAL_GL_SRC2_RGB GL_SOURCE2_RGB
#define LOCAL_GL_BUFFER_SIZE 0x8764
#define LOCAL_GL_BUFFER_USAGE 0x8765
#define LOCAL_GL_QUERY_COUNTER_BITS 0x8864
#define LOCAL_GL_CURRENT_QUERY 0x8865
#define LOCAL_GL_QUERY_RESULT 0x8866
#define LOCAL_GL_QUERY_RESULT_AVAILABLE 0x8867
#define LOCAL_GL_ARRAY_BUFFER 0x8892
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER 0x8893
#define LOCAL_GL_ARRAY_BUFFER_BINDING 0x8894
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define LOCAL_GL_READ_ONLY 0x88B8
#define LOCAL_GL_WRITE_ONLY 0x88B9
#define LOCAL_GL_READ_WRITE 0x88BA
#define LOCAL_GL_BUFFER_ACCESS 0x88BB
#define LOCAL_GL_BUFFER_MAPPED 0x88BC
#define LOCAL_GL_BUFFER_MAP_POINTER 0x88BD
#define LOCAL_GL_STREAM_DRAW 0x88E0
#define LOCAL_GL_STREAM_READ 0x88E1
#define LOCAL_GL_STREAM_COPY 0x88E2
#define LOCAL_GL_STATIC_DRAW 0x88E4
#define LOCAL_GL_STATIC_READ 0x88E5
#define LOCAL_GL_STATIC_COPY 0x88E6
#define LOCAL_GL_DYNAMIC_DRAW 0x88E8
#define LOCAL_GL_DYNAMIC_READ 0x88E9
#define LOCAL_GL_DYNAMIC_COPY 0x88EA
#define LOCAL_GL_PIXEL_UNPACK_BUFFER 0x88EC
#define LOCAL_GL_SAMPLES_PASSED 0x8914
#define LOCAL_GL_VERSION_2_0 1
#define LOCAL_GL_BLEND_EQUATION_RGB 0x8009
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define LOCAL_GL_CURRENT_VERTEX_ATTRIB 0x8626
#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define LOCAL_GL_STENCIL_BACK_FUNC 0x8800
#define LOCAL_GL_STENCIL_BACK_FAIL 0x8801
#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define LOCAL_GL_MAX_DRAW_BUFFERS 0x8824
#define LOCAL_GL_DRAW_BUFFER0 0x8825
#define LOCAL_GL_DRAW_BUFFER1 0x8826
#define LOCAL_GL_DRAW_BUFFER2 0x8827
#define LOCAL_GL_DRAW_BUFFER3 0x8828
#define LOCAL_GL_DRAW_BUFFER4 0x8829
#define LOCAL_GL_DRAW_BUFFER5 0x882A
#define LOCAL_GL_DRAW_BUFFER6 0x882B
#define LOCAL_GL_DRAW_BUFFER7 0x882C
#define LOCAL_GL_DRAW_BUFFER8 0x882D
#define LOCAL_GL_DRAW_BUFFER9 0x882E
#define LOCAL_GL_DRAW_BUFFER10 0x882F
#define LOCAL_GL_DRAW_BUFFER11 0x8830
#define LOCAL_GL_DRAW_BUFFER12 0x8831
#define LOCAL_GL_DRAW_BUFFER13 0x8832
#define LOCAL_GL_DRAW_BUFFER14 0x8833
#define LOCAL_GL_DRAW_BUFFER15 0x8834
#define LOCAL_GL_BLEND_EQUATION_ALPHA 0x883D
#define LOCAL_GL_POINT_SPRITE 0x8861
#define LOCAL_GL_COORD_REPLACE 0x8862
#define LOCAL_GL_MAX_VERTEX_ATTRIBS 0x8869
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define LOCAL_GL_MAX_TEXTURE_COORDS 0x8871
#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define LOCAL_GL_FRAGMENT_SHADER 0x8B30
#define LOCAL_GL_VERTEX_SHADER 0x8B31
#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define LOCAL_GL_MAX_VARYING_FLOATS 0x8B4B
#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define LOCAL_GL_SHADER_TYPE 0x8B4F
#define LOCAL_GL_FLOAT_VEC2 0x8B50
#define LOCAL_GL_FLOAT_VEC3 0x8B51
#define LOCAL_GL_FLOAT_VEC4 0x8B52
#define LOCAL_GL_INT_VEC2 0x8B53
#define LOCAL_GL_INT_VEC3 0x8B54
#define LOCAL_GL_INT_VEC4 0x8B55
#define LOCAL_GL_BOOL 0x8B56
#define LOCAL_GL_BOOL_VEC2 0x8B57
#define LOCAL_GL_BOOL_VEC3 0x8B58
#define LOCAL_GL_BOOL_VEC4 0x8B59
#define LOCAL_GL_FLOAT_MAT2 0x8B5A
#define LOCAL_GL_FLOAT_MAT3 0x8B5B
#define LOCAL_GL_FLOAT_MAT4 0x8B5C
#define LOCAL_GL_SAMPLER_1D 0x8B5D
#define LOCAL_GL_SAMPLER_2D 0x8B5E
#define LOCAL_GL_SAMPLER_3D 0x8B5F
#define LOCAL_GL_SAMPLER_CUBE 0x8B60
#define LOCAL_GL_SAMPLER_1D_SHADOW 0x8B61
#define LOCAL_GL_SAMPLER_2D_SHADOW 0x8B62
#define LOCAL_GL_DELETE_STATUS 0x8B80
#define LOCAL_GL_COMPILE_STATUS 0x8B81
#define LOCAL_GL_LINK_STATUS 0x8B82
#define LOCAL_GL_VALIDATE_STATUS 0x8B83
#define LOCAL_GL_INFO_LOG_LENGTH 0x8B84
#define LOCAL_GL_ATTACHED_SHADERS 0x8B85
#define LOCAL_GL_ACTIVE_UNIFORMS 0x8B86
#define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define LOCAL_GL_SHADER_SOURCE_LENGTH 0x8B88
#define LOCAL_GL_ACTIVE_ATTRIBUTES 0x8B89
#define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define LOCAL_GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define LOCAL_GL_CURRENT_PROGRAM 0x8B8D
#define LOCAL_GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define LOCAL_GL_LOWER_LEFT 0x8CA1
#define LOCAL_GL_UPPER_LEFT 0x8CA2
#define LOCAL_GL_STENCIL_BACK_REF 0x8CA3
#define LOCAL_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define LOCAL_GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define LOCAL_GL_3DFX_multisample 1
#define LOCAL_GL_MULTISAMPLE_3DFX 0x86B2
#define LOCAL_GL_SAMPLE_BUFFERS_3DFX 0x86B3
#define LOCAL_GL_SAMPLES_3DFX 0x86B4
#define LOCAL_GL_MULTISAMPLE_BIT_3DFX 0x20000000
#define LOCAL_GL_3DFX_tbuffer 1
#define LOCAL_GL_3DFX_texture_compression_FXT1 1
#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#define LOCAL_GL_APPLE_client_storage 1
#define LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#define LOCAL_GL_APPLE_element_array 1
#define LOCAL_GL_ELEMENT_ARRAY_APPLE 0x8768
#define LOCAL_GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
#define LOCAL_GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
#define LOCAL_GL_APPLE_fence 1
#define LOCAL_GL_DRAW_PIXELS_APPLE 0x8A0A
#define LOCAL_GL_FENCE_APPLE 0x8A0B
#define LOCAL_GL_APPLE_float_pixels 1
#define LOCAL_GL_HALF_APPLE 0x140B
#define LOCAL_GL_RGBA_FLOAT32_APPLE 0x8814
#define LOCAL_GL_RGB_FLOAT32_APPLE 0x8815
#define LOCAL_GL_ALPHA_FLOAT32_APPLE 0x8816
#define LOCAL_GL_INTENSITY_FLOAT32_APPLE 0x8817
#define LOCAL_GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define LOCAL_GL_RGBA_FLOAT16_APPLE 0x881A
#define LOCAL_GL_RGB_FLOAT16_APPLE 0x881B
#define LOCAL_GL_ALPHA_FLOAT16_APPLE 0x881C
#define LOCAL_GL_INTENSITY_FLOAT16_APPLE 0x881D
#define LOCAL_GL_LUMINANCE_FLOAT16_APPLE 0x881E
#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
#define LOCAL_GL_COLOR_FLOAT_APPLE 0x8A0F
#define LOCAL_GL_APPLE_pixel_buffer 1
#define LOCAL_GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
#define LOCAL_GL_APPLE_specular_vector 1
#define LOCAL_GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
#define LOCAL_GL_APPLE_texture_range 1
#define LOCAL_GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#define LOCAL_GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#define LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#define LOCAL_GL_STORAGE_PRIVATE_APPLE 0x85BD
#define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE
#define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF
#define LOCAL_GL_APPLE_transform_hint 1
#define LOCAL_GL_TRANSFORM_HINT_APPLE 0x85B1
#define LOCAL_GL_APPLE_vertex_array_object 1
#define LOCAL_GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
#define LOCAL_GL_APPLE_vertex_array_range 1
#define LOCAL_GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#define LOCAL_GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
#define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
#define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE
#define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF
#define LOCAL_GL_APPLE_ycbcr_422 1
#define LOCAL_GL_YCBCR_422_APPLE 0x85B9
#define LOCAL_GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define LOCAL_GL_ARB_color_buffer_float 1
#define LOCAL_GL_RGBA_FLOAT_MODE_ARB 0x8820
#define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define LOCAL_GL_CLAMP_READ_COLOR_ARB 0x891C
#define LOCAL_GL_FIXED_ONLY_ARB 0x891D
#define LOCAL_GL_ARB_depth_texture 1
#define LOCAL_GL_DEPTH_COMPONENT16_ARB 0x81A5
#define LOCAL_GL_DEPTH_COMPONENT24_ARB 0x81A6
#define LOCAL_GL_DEPTH_COMPONENT32_ARB 0x81A7
#define LOCAL_GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
#define LOCAL_GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define LOCAL_GL_ARB_draw_buffers 1
#define LOCAL_GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define LOCAL_GL_DRAW_BUFFER0_ARB 0x8825
#define LOCAL_GL_DRAW_BUFFER1_ARB 0x8826
#define LOCAL_GL_DRAW_BUFFER2_ARB 0x8827
#define LOCAL_GL_DRAW_BUFFER3_ARB 0x8828
#define LOCAL_GL_DRAW_BUFFER4_ARB 0x8829
#define LOCAL_GL_DRAW_BUFFER5_ARB 0x882A
#define LOCAL_GL_DRAW_BUFFER6_ARB 0x882B
#define LOCAL_GL_DRAW_BUFFER7_ARB 0x882C
#define LOCAL_GL_DRAW_BUFFER8_ARB 0x882D
#define LOCAL_GL_DRAW_BUFFER9_ARB 0x882E
#define LOCAL_GL_DRAW_BUFFER10_ARB 0x882F
#define LOCAL_GL_DRAW_BUFFER11_ARB 0x8830
#define LOCAL_GL_DRAW_BUFFER12_ARB 0x8831
#define LOCAL_GL_DRAW_BUFFER13_ARB 0x8832
#define LOCAL_GL_DRAW_BUFFER14_ARB 0x8833
#define LOCAL_GL_DRAW_BUFFER15_ARB 0x8834
#define LOCAL_GL_ARB_fragment_program 1
#define LOCAL_GL_FRAGMENT_PROGRAM_ARB 0x8804
#define LOCAL_GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define LOCAL_GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define LOCAL_GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define LOCAL_GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define LOCAL_GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define LOCAL_GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define LOCAL_GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define LOCAL_GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define LOCAL_GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define LOCAL_GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define LOCAL_GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define LOCAL_GL_ARB_fragment_program_shadow 1
#define LOCAL_GL_ARB_fragment_shader 1
#define LOCAL_GL_FRAGMENT_SHADER_ARB 0x8B30
#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#define LOCAL_GL_ARB_half_float_pixel 1
#define LOCAL_GL_HALF_FLOAT_ARB 0x140B
#define LOCAL_GL_ARB_imaging 1
#define LOCAL_GL_CONSTANT_COLOR 0x8001
#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define LOCAL_GL_CONSTANT_ALPHA 0x8003
#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define LOCAL_GL_BLEND_COLOR 0x8005
#define LOCAL_GL_FUNC_ADD 0x8006
#define LOCAL_GL_MIN 0x8007
#define LOCAL_GL_MAX 0x8008
#define LOCAL_GL_BLEND_EQUATION 0x8009
#define LOCAL_GL_FUNC_SUBTRACT 0x800A
#define LOCAL_GL_FUNC_REVERSE_SUBTRACT 0x800B
#define LOCAL_GL_CONVOLUTION_1D 0x8010
#define LOCAL_GL_CONVOLUTION_2D 0x8011
#define LOCAL_GL_SEPARABLE_2D 0x8012
#define LOCAL_GL_CONVOLUTION_BORDER_MODE 0x8013
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE 0x8014
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS 0x8015
#define LOCAL_GL_REDUCE 0x8016
#define LOCAL_GL_CONVOLUTION_FORMAT 0x8017
#define LOCAL_GL_CONVOLUTION_WIDTH 0x8018
#define LOCAL_GL_CONVOLUTION_HEIGHT 0x8019
#define LOCAL_GL_MAX_CONVOLUTION_WIDTH 0x801A
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define LOCAL_GL_HISTOGRAM 0x8024
#define LOCAL_GL_PROXY_HISTOGRAM 0x8025
#define LOCAL_GL_HISTOGRAM_WIDTH 0x8026
#define LOCAL_GL_HISTOGRAM_FORMAT 0x8027
#define LOCAL_GL_HISTOGRAM_RED_SIZE 0x8028
#define LOCAL_GL_HISTOGRAM_GREEN_SIZE 0x8029
#define LOCAL_GL_HISTOGRAM_BLUE_SIZE 0x802A
#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define LOCAL_GL_HISTOGRAM_SINK 0x802D
#define LOCAL_GL_MINMAX 0x802E
#define LOCAL_GL_MINMAX_FORMAT 0x802F
#define LOCAL_GL_MINMAX_SINK 0x8030
#define LOCAL_GL_TABLE_TOO_LARGE 0x8031
#define LOCAL_GL_COLOR_MATRIX 0x80B1
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define LOCAL_GL_COLOR_TABLE 0x80D0
#define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define LOCAL_GL_PROXY_COLOR_TABLE 0x80D3
#define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define LOCAL_GL_COLOR_TABLE_SCALE 0x80D6
#define LOCAL_GL_COLOR_TABLE_BIAS 0x80D7
#define LOCAL_GL_COLOR_TABLE_FORMAT 0x80D8
#define LOCAL_GL_COLOR_TABLE_WIDTH 0x80D9
#define LOCAL_GL_COLOR_TABLE_RED_SIZE 0x80DA
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define LOCAL_GL_IGNORE_BORDER 0x8150
#define LOCAL_GL_CONSTANT_BORDER 0x8151
#define LOCAL_GL_WRAP_BORDER 0x8152
#define LOCAL_GL_REPLICATE_BORDER 0x8153
#define LOCAL_GL_CONVOLUTION_BORDER_COLOR 0x8154
#define LOCAL_GL_ARB_matrix_palette 1
#define LOCAL_GL_MATRIX_PALETTE_ARB 0x8840
#define LOCAL_GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#define LOCAL_GL_MAX_PALETTE_MATRICES_ARB 0x8842
#define LOCAL_GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
#define LOCAL_GL_MATRIX_INDEX_ARRAY_ARB 0x8844
#define LOCAL_GL_CURRENT_MATRIX_INDEX_ARB 0x8845
#define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
#define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
#define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
#define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
#define LOCAL_GL_ARB_multisample 1
#define LOCAL_GL_MULTISAMPLE_ARB 0x809D
#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define LOCAL_GL_SAMPLE_COVERAGE_ARB 0x80A0
#define LOCAL_GL_SAMPLE_BUFFERS_ARB 0x80A8
#define LOCAL_GL_SAMPLES_ARB 0x80A9
#define LOCAL_GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define LOCAL_GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define LOCAL_GL_MULTISAMPLE_BIT_ARB 0x20000000
#define LOCAL_GL_ARB_multitexture 1
#define LOCAL_GL_TEXTURE0_ARB 0x84C0
#define LOCAL_GL_TEXTURE1_ARB 0x84C1
#define LOCAL_GL_TEXTURE2_ARB 0x84C2
#define LOCAL_GL_TEXTURE3_ARB 0x84C3
#define LOCAL_GL_TEXTURE4_ARB 0x84C4
#define LOCAL_GL_TEXTURE5_ARB 0x84C5
#define LOCAL_GL_TEXTURE6_ARB 0x84C6
#define LOCAL_GL_TEXTURE7_ARB 0x84C7
#define LOCAL_GL_TEXTURE8_ARB 0x84C8
#define LOCAL_GL_TEXTURE9_ARB 0x84C9
#define LOCAL_GL_TEXTURE10_ARB 0x84CA
#define LOCAL_GL_TEXTURE11_ARB 0x84CB
#define LOCAL_GL_TEXTURE12_ARB 0x84CC
#define LOCAL_GL_TEXTURE13_ARB 0x84CD
#define LOCAL_GL_TEXTURE14_ARB 0x84CE
#define LOCAL_GL_TEXTURE15_ARB 0x84CF
#define LOCAL_GL_TEXTURE16_ARB 0x84D0
#define LOCAL_GL_TEXTURE17_ARB 0x84D1
#define LOCAL_GL_TEXTURE18_ARB 0x84D2
#define LOCAL_GL_TEXTURE19_ARB 0x84D3
#define LOCAL_GL_TEXTURE20_ARB 0x84D4
#define LOCAL_GL_TEXTURE21_ARB 0x84D5
#define LOCAL_GL_TEXTURE22_ARB 0x84D6
#define LOCAL_GL_TEXTURE23_ARB 0x84D7
#define LOCAL_GL_TEXTURE24_ARB 0x84D8
#define LOCAL_GL_TEXTURE25_ARB 0x84D9
#define LOCAL_GL_TEXTURE26_ARB 0x84DA
#define LOCAL_GL_TEXTURE27_ARB 0x84DB
#define LOCAL_GL_TEXTURE28_ARB 0x84DC
#define LOCAL_GL_TEXTURE29_ARB 0x84DD
#define LOCAL_GL_TEXTURE30_ARB 0x84DE
#define LOCAL_GL_TEXTURE31_ARB 0x84DF
#define LOCAL_GL_ACTIVE_TEXTURE_ARB 0x84E0
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define LOCAL_GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define LOCAL_GL_ARB_occlusion_query 1
#define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864
#define LOCAL_GL_CURRENT_QUERY_ARB 0x8865
#define LOCAL_GL_QUERY_RESULT_ARB 0x8866
#define LOCAL_GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#define LOCAL_GL_SAMPLES_PASSED_ARB 0x8914
#define LOCAL_GL_ARB_pixel_buffer_object 1
#define LOCAL_GL_PIXEL_PACK_BUFFER_ARB 0x88EB
#define LOCAL_GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#define LOCAL_GL_ARB_point_parameters 1
#define LOCAL_GL_POINT_SIZE_MIN_ARB 0x8126
#define LOCAL_GL_POINT_SIZE_MAX_ARB 0x8127
#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define LOCAL_GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#define LOCAL_GL_ARB_point_sprite 1
#define LOCAL_GL_POINT_SPRITE_ARB 0x8861
#define LOCAL_GL_COORD_REPLACE_ARB 0x8862
#define LOCAL_GL_ARB_shader_objects 1
#define LOCAL_GL_PROGRAM_OBJECT_ARB 0x8B40
#define LOCAL_GL_SHADER_OBJECT_ARB 0x8B48
#define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E
#define LOCAL_GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define LOCAL_GL_FLOAT_VEC2_ARB 0x8B50
#define LOCAL_GL_FLOAT_VEC3_ARB 0x8B51
#define LOCAL_GL_FLOAT_VEC4_ARB 0x8B52
#define LOCAL_GL_INT_VEC2_ARB 0x8B53
#define LOCAL_GL_INT_VEC3_ARB 0x8B54
#define LOCAL_GL_INT_VEC4_ARB 0x8B55
#define LOCAL_GL_BOOL_ARB 0x8B56
#define LOCAL_GL_BOOL_VEC2_ARB 0x8B57
#define LOCAL_GL_BOOL_VEC3_ARB 0x8B58
#define LOCAL_GL_BOOL_VEC4_ARB 0x8B59
#define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A
#define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B
#define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C
#define LOCAL_GL_SAMPLER_1D_ARB 0x8B5D
#define LOCAL_GL_SAMPLER_2D_ARB 0x8B5E
#define LOCAL_GL_SAMPLER_3D_ARB 0x8B5F
#define LOCAL_GL_SAMPLER_CUBE_ARB 0x8B60
#define LOCAL_GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define LOCAL_GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63
#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define LOCAL_GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define LOCAL_GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define LOCAL_GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define LOCAL_GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define LOCAL_GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define LOCAL_GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define LOCAL_GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define LOCAL_GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define LOCAL_GL_ARB_shading_language_100 1
#define LOCAL_GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#define LOCAL_GL_ARB_shadow 1
#define LOCAL_GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define LOCAL_GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#define LOCAL_GL_ARB_shadow_ambient 1
#define LOCAL_GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#define LOCAL_GL_ARB_texture_border_clamp 1
#define LOCAL_GL_CLAMP_TO_BORDER_ARB 0x812D
#define LOCAL_GL_ARB_texture_compression 1
#define LOCAL_GL_COMPRESSED_ALPHA_ARB 0x84E9
#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
#define LOCAL_GL_COMPRESSED_RGBA_ARB 0x84EE
#define LOCAL_GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define LOCAL_GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define LOCAL_GL_ARB_texture_cube_map 1
#define LOCAL_GL_NORMAL_MAP_ARB 0x8511
#define LOCAL_GL_REFLECTION_MAP_ARB 0x8512
#define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#define LOCAL_GL_ARB_texture_env_add 1
#define LOCAL_GL_ARB_texture_env_combine 1
#define LOCAL_GL_SUBTRACT_ARB 0x84E7
#define LOCAL_GL_COMBINE_ARB 0x8570
#define LOCAL_GL_COMBINE_RGB_ARB 0x8571
#define LOCAL_GL_COMBINE_ALPHA_ARB 0x8572
#define LOCAL_GL_RGB_SCALE_ARB 0x8573
#define LOCAL_GL_ADD_SIGNED_ARB 0x8574
#define LOCAL_GL_INTERPOLATE_ARB 0x8575
#define LOCAL_GL_CONSTANT_ARB 0x8576
#define LOCAL_GL_PRIMARY_COLOR_ARB 0x8577
#define LOCAL_GL_PREVIOUS_ARB 0x8578
#define LOCAL_GL_SOURCE0_RGB_ARB 0x8580
#define LOCAL_GL_SOURCE1_RGB_ARB 0x8581
#define LOCAL_GL_SOURCE2_RGB_ARB 0x8582
#define LOCAL_GL_SOURCE0_ALPHA_ARB 0x8588
#define LOCAL_GL_SOURCE1_ALPHA_ARB 0x8589
#define LOCAL_GL_SOURCE2_ALPHA_ARB 0x858A
#define LOCAL_GL_OPERAND0_RGB_ARB 0x8590
#define LOCAL_GL_OPERAND1_RGB_ARB 0x8591
#define LOCAL_GL_OPERAND2_RGB_ARB 0x8592
#define LOCAL_GL_OPERAND0_ALPHA_ARB 0x8598
#define LOCAL_GL_OPERAND1_ALPHA_ARB 0x8599
#define LOCAL_GL_OPERAND2_ALPHA_ARB 0x859A
#define LOCAL_GL_ARB_texture_env_crossbar 1
#define LOCAL_GL_ARB_texture_env_dot3 1
#define LOCAL_GL_DOT3_RGB_ARB 0x86AE
#define LOCAL_GL_DOT3_RGBA_ARB 0x86AF
#define LOCAL_GL_ARB_texture_float 1
#define LOCAL_GL_RGBA32F_ARB 0x8814
#define LOCAL_GL_RGB32F_ARB 0x8815
#define LOCAL_GL_ALPHA32F_ARB 0x8816
#define LOCAL_GL_INTENSITY32F_ARB 0x8817
#define LOCAL_GL_LUMINANCE32F_ARB 0x8818
#define LOCAL_GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define LOCAL_GL_RGBA16F_ARB 0x881A
#define LOCAL_GL_RGB16F_ARB 0x881B
#define LOCAL_GL_ALPHA16F_ARB 0x881C
#define LOCAL_GL_INTENSITY16F_ARB 0x881D
#define LOCAL_GL_LUMINANCE16F_ARB 0x881E
#define LOCAL_GL_LUMINANCE_ALPHA16F_ARB 0x881F
#define LOCAL_GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define LOCAL_GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define LOCAL_GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define LOCAL_GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define LOCAL_GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define LOCAL_GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define LOCAL_GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define LOCAL_GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define LOCAL_GL_ARB_texture_mirrored_repeat 1
#define LOCAL_GL_MIRRORED_REPEAT_ARB 0x8370
#define LOCAL_GL_ARB_texture_non_power_of_two 1
#define LOCAL_GL_ARB_texture_rectangle 1
#define LOCAL_GL_TEXTURE_RECTANGLE_ARB 0x84F5
#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
#define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63
#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define LOCAL_GL_ARB_transpose_matrix 1
#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
#define LOCAL_GL_ARB_vertex_blend 1
#define LOCAL_GL_MODELVIEW0_ARB 0x1700
#define LOCAL_GL_MODELVIEW1_ARB 0x850A
#define LOCAL_GL_MAX_VERTEX_UNITS_ARB 0x86A4
#define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define LOCAL_GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#define LOCAL_GL_VERTEX_BLEND_ARB 0x86A7
#define LOCAL_GL_CURRENT_WEIGHT_ARB 0x86A8
#define LOCAL_GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#define LOCAL_GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#define LOCAL_GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#define LOCAL_GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#define LOCAL_GL_WEIGHT_ARRAY_ARB 0x86AD
#define LOCAL_GL_MODELVIEW2_ARB 0x8722
#define LOCAL_GL_MODELVIEW3_ARB 0x8723
#define LOCAL_GL_MODELVIEW4_ARB 0x8724
#define LOCAL_GL_MODELVIEW5_ARB 0x8725
#define LOCAL_GL_MODELVIEW6_ARB 0x8726
#define LOCAL_GL_MODELVIEW7_ARB 0x8727
#define LOCAL_GL_MODELVIEW8_ARB 0x8728
#define LOCAL_GL_MODELVIEW9_ARB 0x8729
#define LOCAL_GL_MODELVIEW10_ARB 0x872A
#define LOCAL_GL_MODELVIEW11_ARB 0x872B
#define LOCAL_GL_MODELVIEW12_ARB 0x872C
#define LOCAL_GL_MODELVIEW13_ARB 0x872D
#define LOCAL_GL_MODELVIEW14_ARB 0x872E
#define LOCAL_GL_MODELVIEW15_ARB 0x872F
#define LOCAL_GL_MODELVIEW16_ARB 0x8730
#define LOCAL_GL_MODELVIEW17_ARB 0x8731
#define LOCAL_GL_MODELVIEW18_ARB 0x8732
#define LOCAL_GL_MODELVIEW19_ARB 0x8733
#define LOCAL_GL_MODELVIEW20_ARB 0x8734
#define LOCAL_GL_MODELVIEW21_ARB 0x8735
#define LOCAL_GL_MODELVIEW22_ARB 0x8736
#define LOCAL_GL_MODELVIEW23_ARB 0x8737
#define LOCAL_GL_MODELVIEW24_ARB 0x8738
#define LOCAL_GL_MODELVIEW25_ARB 0x8739
#define LOCAL_GL_MODELVIEW26_ARB 0x873A
#define LOCAL_GL_MODELVIEW27_ARB 0x873B
#define LOCAL_GL_MODELVIEW28_ARB 0x873C
#define LOCAL_GL_MODELVIEW29_ARB 0x873D
#define LOCAL_GL_MODELVIEW30_ARB 0x873E
#define LOCAL_GL_MODELVIEW31_ARB 0x873F
#define LOCAL_GL_ARB_vertex_buffer_object 1
#define LOCAL_GL_BUFFER_SIZE_ARB 0x8764
#define LOCAL_GL_BUFFER_USAGE_ARB 0x8765
#define LOCAL_GL_ARRAY_BUFFER_ARB 0x8892
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define LOCAL_GL_READ_ONLY_ARB 0x88B8
#define LOCAL_GL_WRITE_ONLY_ARB 0x88B9
#define LOCAL_GL_READ_WRITE_ARB 0x88BA
#define LOCAL_GL_BUFFER_ACCESS_ARB 0x88BB
#define LOCAL_GL_BUFFER_MAPPED_ARB 0x88BC
#define LOCAL_GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define LOCAL_GL_STREAM_DRAW_ARB 0x88E0
#define LOCAL_GL_STREAM_READ_ARB 0x88E1
#define LOCAL_GL_STREAM_COPY_ARB 0x88E2
#define LOCAL_GL_STATIC_DRAW_ARB 0x88E4
#define LOCAL_GL_STATIC_READ_ARB 0x88E5
#define LOCAL_GL_STATIC_COPY_ARB 0x88E6
#define LOCAL_GL_DYNAMIC_DRAW_ARB 0x88E8
#define LOCAL_GL_DYNAMIC_READ_ARB 0x88E9
#define LOCAL_GL_DYNAMIC_COPY_ARB 0x88EA
#define LOCAL_GL_ARB_vertex_program 1
#define LOCAL_GL_COLOR_SUM_ARB 0x8458
#define LOCAL_GL_VERTEX_PROGRAM_ARB 0x8620
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define LOCAL_GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define LOCAL_GL_PROGRAM_LENGTH_ARB 0x8627
#define LOCAL_GL_PROGRAM_STRING_ARB 0x8628
#define LOCAL_GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define LOCAL_GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define LOCAL_GL_CURRENT_MATRIX_ARB 0x8641
#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define LOCAL_GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define LOCAL_GL_PROGRAM_BINDING_ARB 0x8677
#define LOCAL_GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define LOCAL_GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define LOCAL_GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define LOCAL_GL_PROGRAM_FORMAT_ARB 0x8876
#define LOCAL_GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define LOCAL_GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define LOCAL_GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define LOCAL_GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define LOCAL_GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define LOCAL_GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define LOCAL_GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define LOCAL_GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define LOCAL_GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define LOCAL_GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define LOCAL_GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define LOCAL_GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define LOCAL_GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define LOCAL_GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define LOCAL_GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define LOCAL_GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define LOCAL_GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define LOCAL_GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define LOCAL_GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define LOCAL_GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define LOCAL_GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define LOCAL_GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define LOCAL_GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define LOCAL_GL_MATRIX0_ARB 0x88C0
#define LOCAL_GL_MATRIX1_ARB 0x88C1
#define LOCAL_GL_MATRIX2_ARB 0x88C2
#define LOCAL_GL_MATRIX3_ARB 0x88C3
#define LOCAL_GL_MATRIX4_ARB 0x88C4
#define LOCAL_GL_MATRIX5_ARB 0x88C5
#define LOCAL_GL_MATRIX6_ARB 0x88C6
#define LOCAL_GL_MATRIX7_ARB 0x88C7
#define LOCAL_GL_MATRIX8_ARB 0x88C8
#define LOCAL_GL_MATRIX9_ARB 0x88C9
#define LOCAL_GL_MATRIX10_ARB 0x88CA
#define LOCAL_GL_MATRIX11_ARB 0x88CB
#define LOCAL_GL_MATRIX12_ARB 0x88CC
#define LOCAL_GL_MATRIX13_ARB 0x88CD
#define LOCAL_GL_MATRIX14_ARB 0x88CE
#define LOCAL_GL_MATRIX15_ARB 0x88CF
#define LOCAL_GL_MATRIX16_ARB 0x88D0
#define LOCAL_GL_MATRIX17_ARB 0x88D1
#define LOCAL_GL_MATRIX18_ARB 0x88D2
#define LOCAL_GL_MATRIX19_ARB 0x88D3
#define LOCAL_GL_MATRIX20_ARB 0x88D4
#define LOCAL_GL_MATRIX21_ARB 0x88D5
#define LOCAL_GL_MATRIX22_ARB 0x88D6
#define LOCAL_GL_MATRIX23_ARB 0x88D7
#define LOCAL_GL_MATRIX24_ARB 0x88D8
#define LOCAL_GL_MATRIX25_ARB 0x88D9
#define LOCAL_GL_MATRIX26_ARB 0x88DA
#define LOCAL_GL_MATRIX27_ARB 0x88DB
#define LOCAL_GL_MATRIX28_ARB 0x88DC
#define LOCAL_GL_MATRIX29_ARB 0x88DD
#define LOCAL_GL_MATRIX30_ARB 0x88DE
#define LOCAL_GL_MATRIX31_ARB 0x88DF
#define LOCAL_GL_ARB_vertex_shader 1
#define LOCAL_GL_VERTEX_SHADER_ARB 0x8B31
#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define LOCAL_GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define LOCAL_GL_ARB_window_pos 1
#define LOCAL_GL_ATIX_point_sprites 1
#define LOCAL_GL_ATIX_texture_env_combine3 1
#define LOCAL_GL_MODULATE_ADD_ATIX 0x8744
#define LOCAL_GL_MODULATE_SIGNED_ADD_ATIX 0x8745
#define LOCAL_GL_MODULATE_SUBTRACT_ATIX 0x8746
#define LOCAL_GL_ATIX_texture_env_route 1
#define LOCAL_GL_SECONDARY_COLOR_ATIX 0x8747
#define LOCAL_GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
#define LOCAL_GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
#define LOCAL_GL_ATIX_vertex_shader_output_point_size 1
#define LOCAL_GL_OUTPUT_POINT_SIZE_ATIX 0x610E
#define LOCAL_GL_ATI_draw_buffers 1
#define LOCAL_GL_MAX_DRAW_BUFFERS_ATI 0x8824
#define LOCAL_GL_DRAW_BUFFER0_ATI 0x8825
#define LOCAL_GL_DRAW_BUFFER1_ATI 0x8826
#define LOCAL_GL_DRAW_BUFFER2_ATI 0x8827
#define LOCAL_GL_DRAW_BUFFER3_ATI 0x8828
#define LOCAL_GL_DRAW_BUFFER4_ATI 0x8829
#define LOCAL_GL_DRAW_BUFFER5_ATI 0x882A
#define LOCAL_GL_DRAW_BUFFER6_ATI 0x882B
#define LOCAL_GL_DRAW_BUFFER7_ATI 0x882C
#define LOCAL_GL_DRAW_BUFFER8_ATI 0x882D
#define LOCAL_GL_DRAW_BUFFER9_ATI 0x882E
#define LOCAL_GL_DRAW_BUFFER10_ATI 0x882F
#define LOCAL_GL_DRAW_BUFFER11_ATI 0x8830
#define LOCAL_GL_DRAW_BUFFER12_ATI 0x8831
#define LOCAL_GL_DRAW_BUFFER13_ATI 0x8832
#define LOCAL_GL_DRAW_BUFFER14_ATI 0x8833
#define LOCAL_GL_DRAW_BUFFER15_ATI 0x8834
#define LOCAL_GL_ATI_element_array 1
#define LOCAL_GL_ELEMENT_ARRAY_ATI 0x8768
#define LOCAL_GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
#define LOCAL_GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
#define LOCAL_GL_ATI_envmap_bumpmap 1
#define LOCAL_GL_BUMP_ROT_MATRIX_ATI 0x8775
#define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define LOCAL_GL_BUMP_TEX_UNITS_ATI 0x8778
#define LOCAL_GL_DUDV_ATI 0x8779
#define LOCAL_GL_DU8DV8_ATI 0x877A
#define LOCAL_GL_BUMP_ENVMAP_ATI 0x877B
#define LOCAL_GL_BUMP_TARGET_ATI 0x877C
#define LOCAL_GL_ATI_fragment_shader 1
#define LOCAL_GL_RED_BIT_ATI 0x00000001
#define LOCAL_GL_2X_BIT_ATI 0x00000001
#define LOCAL_GL_4X_BIT_ATI 0x00000002
#define LOCAL_GL_GREEN_BIT_ATI 0x00000002
#define LOCAL_GL_COMP_BIT_ATI 0x00000002
#define LOCAL_GL_BLUE_BIT_ATI 0x00000004
#define LOCAL_GL_8X_BIT_ATI 0x00000004
#define LOCAL_GL_NEGATE_BIT_ATI 0x00000004
#define LOCAL_GL_BIAS_BIT_ATI 0x00000008
#define LOCAL_GL_HALF_BIT_ATI 0x00000008
#define LOCAL_GL_QUARTER_BIT_ATI 0x00000010
#define LOCAL_GL_EIGHTH_BIT_ATI 0x00000020
#define LOCAL_GL_SATURATE_BIT_ATI 0x00000040
#define LOCAL_GL_FRAGMENT_SHADER_ATI 0x8920
#define LOCAL_GL_REG_0_ATI 0x8921
#define LOCAL_GL_REG_1_ATI 0x8922
#define LOCAL_GL_REG_2_ATI 0x8923
#define LOCAL_GL_REG_3_ATI 0x8924
#define LOCAL_GL_REG_4_ATI 0x8925
#define LOCAL_GL_REG_5_ATI 0x8926
#define LOCAL_GL_CON_0_ATI 0x8941
#define LOCAL_GL_CON_1_ATI 0x8942
#define LOCAL_GL_CON_2_ATI 0x8943
#define LOCAL_GL_CON_3_ATI 0x8944
#define LOCAL_GL_CON_4_ATI 0x8945
#define LOCAL_GL_CON_5_ATI 0x8946
#define LOCAL_GL_CON_6_ATI 0x8947
#define LOCAL_GL_CON_7_ATI 0x8948
#define LOCAL_GL_MOV_ATI 0x8961
#define LOCAL_GL_ADD_ATI 0x8963
#define LOCAL_GL_MUL_ATI 0x8964
#define LOCAL_GL_SUB_ATI 0x8965
#define LOCAL_GL_DOT3_ATI 0x8966
#define LOCAL_GL_DOT4_ATI 0x8967
#define LOCAL_GL_MAD_ATI 0x8968
#define LOCAL_GL_LERP_ATI 0x8969
#define LOCAL_GL_CND_ATI 0x896A
#define LOCAL_GL_CND0_ATI 0x896B
#define LOCAL_GL_DOT2_ADD_ATI 0x896C
#define LOCAL_GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#define LOCAL_GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
#define LOCAL_GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
#define LOCAL_GL_NUM_PASSES_ATI 0x8970
#define LOCAL_GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
#define LOCAL_GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
#define LOCAL_GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#define LOCAL_GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
#define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define LOCAL_GL_SWIZZLE_STR_ATI 0x8976
#define LOCAL_GL_SWIZZLE_STQ_ATI 0x8977
#define LOCAL_GL_SWIZZLE_STR_DR_ATI 0x8978
#define LOCAL_GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define LOCAL_GL_SWIZZLE_STRQ_ATI 0x897A
#define LOCAL_GL_SWIZZLE_STRQ_DQ_ATI 0x897B
#define LOCAL_GL_ATI_map_object_buffer 1
#define LOCAL_GL_ATI_pn_triangles 1
#define LOCAL_GL_PN_TRIANGLES_ATI 0x87F0
#define LOCAL_GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#define LOCAL_GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
#define LOCAL_GL_ATI_separate_stencil 1
#define LOCAL_GL_STENCIL_BACK_FUNC_ATI 0x8800
#define LOCAL_GL_STENCIL_BACK_FAIL_ATI 0x8801
#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#define LOCAL_GL_ATI_text_fragment_shader 1
#define LOCAL_GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
#define LOCAL_GL_ATI_texture_compression_3dc 1
#define LOCAL_GL_COMPRESSED_RGB_3DC_ATI 0x8837
#define LOCAL_GL_ATI_texture_env_combine3 1
#define LOCAL_GL_MODULATE_ADD_ATI 0x8744
#define LOCAL_GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define LOCAL_GL_MODULATE_SUBTRACT_ATI 0x8746
#define LOCAL_GL_ATI_texture_float 1
#define LOCAL_GL_RGBA_FLOAT32_ATI 0x8814
#define LOCAL_GL_RGB_FLOAT32_ATI 0x8815
#define LOCAL_GL_ALPHA_FLOAT32_ATI 0x8816
#define LOCAL_GL_INTENSITY_FLOAT32_ATI 0x8817
#define LOCAL_GL_LUMINANCE_FLOAT32_ATI 0x8818
#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define LOCAL_GL_RGBA_FLOAT16_ATI 0x881A
#define LOCAL_GL_RGB_FLOAT16_ATI 0x881B
#define LOCAL_GL_ALPHA_FLOAT16_ATI 0x881C
#define LOCAL_GL_INTENSITY_FLOAT16_ATI 0x881D
#define LOCAL_GL_LUMINANCE_FLOAT16_ATI 0x881E
#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#define LOCAL_GL_ATI_texture_mirror_once 1
#define LOCAL_GL_MIRROR_CLAMP_ATI 0x8742
#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#define LOCAL_GL_ATI_vertex_array_object 1
#define LOCAL_GL_STATIC_ATI 0x8760
#define LOCAL_GL_DYNAMIC_ATI 0x8761
#define LOCAL_GL_PRESERVE_ATI 0x8762
#define LOCAL_GL_DISCARD_ATI 0x8763
#define LOCAL_GL_OBJECT_BUFFER_SIZE_ATI 0x8764
#define LOCAL_GL_OBJECT_BUFFER_USAGE_ATI 0x8765
#define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
#define LOCAL_GL_ATI_vertex_attrib_array_object 1
#define LOCAL_GL_ATI_vertex_streams 1
#define LOCAL_GL_MAX_VERTEX_STREAMS_ATI 0x876B
#define LOCAL_GL_VERTEX_SOURCE_ATI 0x876C
#define LOCAL_GL_VERTEX_STREAM0_ATI 0x876D
#define LOCAL_GL_VERTEX_STREAM1_ATI 0x876E
#define LOCAL_GL_VERTEX_STREAM2_ATI 0x876F
#define LOCAL_GL_VERTEX_STREAM3_ATI 0x8770
#define LOCAL_GL_VERTEX_STREAM4_ATI 0x8771
#define LOCAL_GL_VERTEX_STREAM5_ATI 0x8772
#define LOCAL_GL_VERTEX_STREAM6_ATI 0x8773
#define LOCAL_GL_VERTEX_STREAM7_ATI 0x8774
#define LOCAL_GL_EXT_422_pixels 1
#define LOCAL_GL_422_EXT 0x80CC
#define LOCAL_GL_422_REV_EXT 0x80CD
#define LOCAL_GL_422_AVERAGE_EXT 0x80CE
#define LOCAL_GL_422_REV_AVERAGE_EXT 0x80CF
#define LOCAL_GL_EXT_Cg_shader 1
#define LOCAL_GL_CG_VERTEX_SHADER_EXT 0x890E
#define LOCAL_GL_CG_FRAGMENT_SHADER_EXT 0x890F
#define LOCAL_GL_EXT_abgr 1
#define LOCAL_GL_ABGR_EXT 0x8000
#define LOCAL_GL_EXT_bgra 1
#define LOCAL_GL_BGR_EXT 0x80E0
#define LOCAL_GL_BGRA_EXT 0x80E1
#define LOCAL_GL_EXT_blend_color 1
#define LOCAL_GL_CONSTANT_COLOR_EXT 0x8001
#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define LOCAL_GL_CONSTANT_ALPHA_EXT 0x8003
#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define LOCAL_GL_BLEND_COLOR_EXT 0x8005
#define LOCAL_GL_EXT_blend_equation_separate 1
#define LOCAL_GL_BLEND_EQUATION_RGB_EXT 0x8009
#define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#define LOCAL_GL_EXT_blend_func_separate 1
#define LOCAL_GL_BLEND_DST_RGB_EXT 0x80C8
#define LOCAL_GL_BLEND_SRC_RGB_EXT 0x80C9
#define LOCAL_GL_BLEND_DST_ALPHA_EXT 0x80CA
#define LOCAL_GL_BLEND_SRC_ALPHA_EXT 0x80CB
#define LOCAL_GL_EXT_blend_logic_op 1
#define LOCAL_GL_EXT_blend_minmax 1
#define LOCAL_GL_FUNC_ADD_EXT 0x8006
#define LOCAL_GL_MIN_EXT 0x8007
#define LOCAL_GL_MAX_EXT 0x8008
#define LOCAL_GL_BLEND_EQUATION_EXT 0x8009
#define LOCAL_GL_EXT_blend_subtract 1
#define LOCAL_GL_FUNC_SUBTRACT_EXT 0x800A
#define LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#define LOCAL_GL_EXT_clip_volume_hint 1
#define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#define LOCAL_GL_EXT_cmyka 1
#define LOCAL_GL_CMYK_EXT 0x800C
#define LOCAL_GL_CMYKA_EXT 0x800D
#define LOCAL_GL_PACK_CMYK_HINT_EXT 0x800E
#define LOCAL_GL_UNPACK_CMYK_HINT_EXT 0x800F
#define LOCAL_GL_EXT_color_subtable 1
#define LOCAL_GL_EXT_compiled_vertex_array 1
#define LOCAL_GL_EXT_convolution 1
#define LOCAL_GL_CONVOLUTION_1D_EXT 0x8010
#define LOCAL_GL_CONVOLUTION_2D_EXT 0x8011
#define LOCAL_GL_SEPARABLE_2D_EXT 0x8012
#define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define LOCAL_GL_REDUCE_EXT 0x8016
#define LOCAL_GL_CONVOLUTION_FORMAT_EXT 0x8017
#define LOCAL_GL_CONVOLUTION_WIDTH_EXT 0x8018
#define LOCAL_GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define LOCAL_GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#define LOCAL_GL_EXT_coordinate_frame 1
#define LOCAL_GL_TANGENT_ARRAY_EXT 0x8439
#define LOCAL_GL_BINORMAL_ARRAY_EXT 0x843A
#define LOCAL_GL_CURRENT_TANGENT_EXT 0x843B
#define LOCAL_GL_CURRENT_BINORMAL_EXT 0x843C
#define LOCAL_GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#define LOCAL_GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define LOCAL_GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define LOCAL_GL_MAP1_TANGENT_EXT 0x8444
#define LOCAL_GL_MAP2_TANGENT_EXT 0x8445
#define LOCAL_GL_MAP1_BINORMAL_EXT 0x8446
#define LOCAL_GL_MAP2_BINORMAL_EXT 0x8447
#define LOCAL_GL_EXT_copy_texture 1
#define LOCAL_GL_EXT_cull_vertex 1
#define LOCAL_GL_EXT_depth_bounds_test 1
#define LOCAL_GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define LOCAL_GL_DEPTH_BOUNDS_EXT 0x8891
#define LOCAL_GL_EXT_draw_range_elements 1
#define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8
#define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9
#define LOCAL_GL_EXT_fog_coord 1
#define LOCAL_GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define LOCAL_GL_FOG_COORDINATE_EXT 0x8451
#define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
#define LOCAL_GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define LOCAL_GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#define LOCAL_GL_EXT_fragment_lighting 1
#define LOCAL_GL_FRAGMENT_LIGHTING_EXT 0x8400
#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
#define LOCAL_GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
#define LOCAL_GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
#define LOCAL_GL_CURRENT_RASTER_NORMAL_EXT 0x8406
#define LOCAL_GL_LIGHT_ENV_MODE_EXT 0x8407
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
#define LOCAL_GL_FRAGMENT_LIGHT0_EXT 0x840C
#define LOCAL_GL_FRAGMENT_LIGHT7_EXT 0x8413
#define LOCAL_GL_EXT_framebuffer_blit 1
#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define LOCAL_GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define LOCAL_GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#define LOCAL_GL_EXT_framebuffer_multisample 1
#define LOCAL_GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define LOCAL_GL_EXT_framebuffer_object 1
#define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define LOCAL_GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define LOCAL_GL_FRAMEBUFFER_BINDING 0x8CA6
#define LOCAL_GL_RENDERBUFFER_BINDING 0x8CA7
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4
#define LOCAL_GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define LOCAL_GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define LOCAL_GL_COLOR_ATTACHMENT0 0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT1 0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT2 0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT3 0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT4 0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT5 0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT6 0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT7 0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT8 0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT9 0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT10 0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT11 0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT12 0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT13 0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT14 0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT15 0x8CEF
#define LOCAL_GL_DEPTH_ATTACHMENT 0x8D00
#define LOCAL_GL_STENCIL_ATTACHMENT 0x8D20
#define LOCAL_GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define LOCAL_GL_FRAMEBUFFER 0x8D40
#define LOCAL_GL_RENDERBUFFER 0x8D41
#define LOCAL_GL_RENDERBUFFER_WIDTH 0x8D42
#define LOCAL_GL_RENDERBUFFER_HEIGHT 0x8D43
#define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define LOCAL_GL_STENCIL_INDEX1 0x8D46
#define LOCAL_GL_STENCIL_INDEX4 0x8D47
#define LOCAL_GL_STENCIL_INDEX8 0x8D48
#define LOCAL_GL_STENCIL_INDEX16 0x8D49
#define LOCAL_GL_RENDERBUFFER_RED_SIZE 0x8D50
#define LOCAL_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define LOCAL_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define LOCAL_GL_EXT_histogram 1
#define LOCAL_GL_HISTOGRAM_EXT 0x8024
#define LOCAL_GL_PROXY_HISTOGRAM_EXT 0x8025
#define LOCAL_GL_HISTOGRAM_WIDTH_EXT 0x8026
#define LOCAL_GL_HISTOGRAM_FORMAT_EXT 0x8027
#define LOCAL_GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define LOCAL_GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define LOCAL_GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define LOCAL_GL_HISTOGRAM_SINK_EXT 0x802D
#define LOCAL_GL_MINMAX_EXT 0x802E
#define LOCAL_GL_MINMAX_FORMAT_EXT 0x802F
#define LOCAL_GL_MINMAX_SINK_EXT 0x8030
#define LOCAL_GL_EXT_index_array_formats 1
#define LOCAL_GL_EXT_index_func 1
#define LOCAL_GL_EXT_index_material 1
#define LOCAL_GL_EXT_index_texture 1
#define LOCAL_GL_EXT_light_texture 1
#define LOCAL_GL_FRAGMENT_MATERIAL_EXT 0x8349
#define LOCAL_GL_FRAGMENT_NORMAL_EXT 0x834A
#define LOCAL_GL_FRAGMENT_COLOR_EXT 0x834C
#define LOCAL_GL_ATTENUATION_EXT 0x834D
#define LOCAL_GL_SHADOW_ATTENUATION_EXT 0x834E
#define LOCAL_GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define LOCAL_GL_TEXTURE_LIGHT_EXT 0x8350
#define LOCAL_GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define LOCAL_GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
#define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
#define LOCAL_GL_EXT_misc_attribute 1
#define LOCAL_GL_EXT_multi_draw_arrays 1
#define LOCAL_GL_EXT_multisample 1
#define LOCAL_GL_MULTISAMPLE_EXT 0x809D
#define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#define LOCAL_GL_SAMPLE_MASK_EXT 0x80A0
#define LOCAL_GL_1PASS_EXT 0x80A1
#define LOCAL_GL_2PASS_0_EXT 0x80A2
#define LOCAL_GL_2PASS_1_EXT 0x80A3
#define LOCAL_GL_4PASS_0_EXT 0x80A4
#define LOCAL_GL_4PASS_1_EXT 0x80A5
#define LOCAL_GL_4PASS_2_EXT 0x80A6
#define LOCAL_GL_4PASS_3_EXT 0x80A7
#define LOCAL_GL_SAMPLE_BUFFERS_EXT 0x80A8
#define LOCAL_GL_SAMPLES_EXT 0x80A9
#define LOCAL_GL_SAMPLE_MASK_VALUE_EXT 0x80AA
#define LOCAL_GL_SAMPLE_MASK_INVERT_EXT 0x80AB
#define LOCAL_GL_SAMPLE_PATTERN_EXT 0x80AC
#define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000
#define LOCAL_GL_EXT_packed_depth_stencil 1
#define LOCAL_GL_DEPTH_STENCIL_EXT 0x84F9
#define LOCAL_GL_DEPTH_STENCIL 0x84F9
#define LOCAL_GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define LOCAL_GL_DEPTH24_STENCIL8_EXT 0x88F0
#define LOCAL_GL_DEPTH24_STENCIL8 0x88F0
#define LOCAL_GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#define LOCAL_GL_EXT_packed_pixels 1
#define LOCAL_GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define LOCAL_GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#define LOCAL_GL_EXT_paletted_texture 1
#define LOCAL_GL_TEXTURE_1D 0x0DE0
#define LOCAL_GL_TEXTURE_2D 0x0DE1
#define LOCAL_GL_PROXY_TEXTURE_1D 0x8063
#define LOCAL_GL_PROXY_TEXTURE_2D 0x8064
#define LOCAL_GL_TEXTURE_3D_EXT 0x806F
#define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070
#define LOCAL_GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define LOCAL_GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define LOCAL_GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
#define LOCAL_GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define LOCAL_GL_EXT_pixel_buffer_object 1
#define LOCAL_GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#define LOCAL_GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
#define LOCAL_GL_EXT_pixel_transform 1
#define LOCAL_GL_PIXEL_TRANSFORM_2D_EXT 0x8330
#define LOCAL_GL_PIXEL_MAG_FILTER_EXT 0x8331
#define LOCAL_GL_PIXEL_MIN_FILTER_EXT 0x8332
#define LOCAL_GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
#define LOCAL_GL_CUBIC_EXT 0x8334
#define LOCAL_GL_AVERAGE_EXT 0x8335
#define LOCAL_GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
#define LOCAL_GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
#define LOCAL_GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
#define LOCAL_GL_EXT_pixel_transform_color_table 1
#define LOCAL_GL_EXT_point_parameters 1
#define LOCAL_GL_POINT_SIZE_MIN_EXT 0x8126
#define LOCAL_GL_POINT_SIZE_MAX_EXT 0x8127
#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define LOCAL_GL_DISTANCE_ATTENUATION_EXT 0x8129
#define LOCAL_GL_EXT_polygon_offset 1
#define LOCAL_GL_POLYGON_OFFSET_EXT 0x8037
#define LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define LOCAL_GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#define LOCAL_GL_EXT_rescale_normal 1
#define LOCAL_GL_EXT_scene_marker 1
#define LOCAL_GL_EXT_secondary_color 1
#define LOCAL_GL_COLOR_SUM_EXT 0x8458
#define LOCAL_GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#define LOCAL_GL_EXT_separate_specular_color 1
#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define LOCAL_GL_SINGLE_COLOR_EXT 0x81F9
#define LOCAL_GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#define LOCAL_GL_EXT_shadow_funcs 1
#define LOCAL_GL_EXT_shared_texture_palette 1
#define LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#define LOCAL_GL_EXT_stencil_clear_tag 1
#define LOCAL_GL_STENCIL_TAG_BITS_EXT 0x88F2
#define LOCAL_GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
#define LOCAL_GL_EXT_stencil_two_side 1
#define LOCAL_GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define LOCAL_GL_EXT_stencil_wrap 1
#define LOCAL_GL_INCR_WRAP_EXT 0x8507
#define LOCAL_GL_DECR_WRAP_EXT 0x8508
#define LOCAL_GL_EXT_subtexture 1
#define LOCAL_GL_EXT_texture 1
#define LOCAL_GL_ALPHA4_EXT 0x803B
#define LOCAL_GL_ALPHA8_EXT 0x803C
#define LOCAL_GL_ALPHA12_EXT 0x803D
#define LOCAL_GL_ALPHA16_EXT 0x803E
#define LOCAL_GL_LUMINANCE4_EXT 0x803F
#define LOCAL_GL_LUMINANCE8_EXT 0x8040
#define LOCAL_GL_LUMINANCE12_EXT 0x8041
#define LOCAL_GL_LUMINANCE16_EXT 0x8042
#define LOCAL_GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define LOCAL_GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define LOCAL_GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define LOCAL_GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define LOCAL_GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define LOCAL_GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define LOCAL_GL_INTENSITY_EXT 0x8049
#define LOCAL_GL_INTENSITY4_EXT 0x804A
#define LOCAL_GL_INTENSITY8_EXT 0x804B
#define LOCAL_GL_INTENSITY12_EXT 0x804C
#define LOCAL_GL_INTENSITY16_EXT 0x804D
#define LOCAL_GL_RGB2_EXT 0x804E
#define LOCAL_GL_RGB4_EXT 0x804F
#define LOCAL_GL_RGB5_EXT 0x8050
#define LOCAL_GL_RGB8_EXT 0x8051
#define LOCAL_GL_RGB10_EXT 0x8052
#define LOCAL_GL_RGB12_EXT 0x8053
#define LOCAL_GL_RGB16_EXT 0x8054
#define LOCAL_GL_RGBA2_EXT 0x8055
#define LOCAL_GL_RGBA4_EXT 0x8056
#define LOCAL_GL_RGB5_A1_EXT 0x8057
#define LOCAL_GL_RGBA8_EXT 0x8058
#define LOCAL_GL_RGB10_A2_EXT 0x8059
#define LOCAL_GL_RGBA12_EXT 0x805A
#define LOCAL_GL_RGBA16_EXT 0x805B
#define LOCAL_GL_TEXTURE_RED_SIZE_EXT 0x805C
#define LOCAL_GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define LOCAL_GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define LOCAL_GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define LOCAL_GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define LOCAL_GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define LOCAL_GL_REPLACE_EXT 0x8062
#define LOCAL_GL_PROXY_TEXTURE_1D_EXT 0x8063
#define LOCAL_GL_PROXY_TEXTURE_2D_EXT 0x8064
#define LOCAL_GL_EXT_texture3D 1
#define LOCAL_GL_PACK_SKIP_IMAGES_EXT 0x806B
#define LOCAL_GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define LOCAL_GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define LOCAL_GL_TEXTURE_3D_EXT 0x806F
#define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070
#define LOCAL_GL_TEXTURE_DEPTH_EXT 0x8071
#define LOCAL_GL_TEXTURE_WRAP_R_EXT 0x8072
#define LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#define LOCAL_GL_EXT_texture_compression_dxt1 1
#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define LOCAL_GL_EXT_texture_compression_s3tc 1
#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define LOCAL_GL_EXT_texture_cube_map 1
#define LOCAL_GL_NORMAL_MAP_EXT 0x8511
#define LOCAL_GL_REFLECTION_MAP_EXT 0x8512
#define LOCAL_GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#define LOCAL_GL_EXT_texture_edge_clamp 1
#define LOCAL_GL_CLAMP_TO_EDGE_EXT 0x812F
#define LOCAL_GL_EXT_texture_env 1
#define LOCAL_GL_TEXTURE_ENV0_EXT 0
#define LOCAL_GL_ENV_BLEND_EXT 0
#define LOCAL_GL_TEXTURE_ENV_SHIFT_EXT 0
#define LOCAL_GL_ENV_REPLACE_EXT 0
#define LOCAL_GL_ENV_ADD_EXT 0
#define LOCAL_GL_ENV_SUBTRACT_EXT 0
#define LOCAL_GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
#define LOCAL_GL_ENV_REVERSE_SUBTRACT_EXT 0
#define LOCAL_GL_ENV_REVERSE_BLEND_EXT 0
#define LOCAL_GL_ENV_COPY_EXT 0
#define LOCAL_GL_ENV_MODULATE_EXT 0
#define LOCAL_GL_EXT_texture_env_add 1
#define LOCAL_GL_EXT_texture_env_combine 1
#define LOCAL_GL_COMBINE_EXT 0x8570
#define LOCAL_GL_COMBINE_RGB_EXT 0x8571
#define LOCAL_GL_COMBINE_ALPHA_EXT 0x8572
#define LOCAL_GL_RGB_SCALE_EXT 0x8573
#define LOCAL_GL_ADD_SIGNED_EXT 0x8574
#define LOCAL_GL_INTERPOLATE_EXT 0x8575
#define LOCAL_GL_CONSTANT_EXT 0x8576
#define LOCAL_GL_PRIMARY_COLOR_EXT 0x8577
#define LOCAL_GL_PREVIOUS_EXT 0x8578
#define LOCAL_GL_SOURCE0_RGB_EXT 0x8580
#define LOCAL_GL_SOURCE1_RGB_EXT 0x8581
#define LOCAL_GL_SOURCE2_RGB_EXT 0x8582
#define LOCAL_GL_SOURCE0_ALPHA_EXT 0x8588
#define LOCAL_GL_SOURCE1_ALPHA_EXT 0x8589
#define LOCAL_GL_SOURCE2_ALPHA_EXT 0x858A
#define LOCAL_GL_OPERAND0_RGB_EXT 0x8590
#define LOCAL_GL_OPERAND1_RGB_EXT 0x8591
#define LOCAL_GL_OPERAND2_RGB_EXT 0x8592
#define LOCAL_GL_OPERAND0_ALPHA_EXT 0x8598
#define LOCAL_GL_OPERAND1_ALPHA_EXT 0x8599
#define LOCAL_GL_OPERAND2_ALPHA_EXT 0x859A
#define LOCAL_GL_EXT_texture_env_dot3 1
#define LOCAL_GL_DOT3_RGB_EXT 0x8740
#define LOCAL_GL_DOT3_RGBA_EXT 0x8741
#define LOCAL_GL_EXT_texture_filter_anisotropic 1
#define LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define LOCAL_GL_EXT_texture_lod_bias 1
#define LOCAL_GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define LOCAL_GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define LOCAL_GL_TEXTURE_LOD_BIAS_EXT 0x8501
#define LOCAL_GL_EXT_texture_mirror_clamp 1
#define LOCAL_GL_MIRROR_CLAMP_EXT 0x8742
#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#define LOCAL_GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
#define LOCAL_GL_EXT_texture_object 1
#define LOCAL_GL_TEXTURE_PRIORITY_EXT 0x8066
#define LOCAL_GL_TEXTURE_RESIDENT_EXT 0x8067
#define LOCAL_GL_TEXTURE_1D_BINDING_EXT 0x8068
#define LOCAL_GL_TEXTURE_2D_BINDING_EXT 0x8069
#define LOCAL_GL_TEXTURE_3D_BINDING_EXT 0x806A
#define LOCAL_GL_EXT_texture_perturb_normal 1
#define LOCAL_GL_PERTURB_EXT 0x85AE
#define LOCAL_GL_TEXTURE_NORMAL_EXT 0x85AF
#define LOCAL_GL_EXT_texture_rectangle 1
#define LOCAL_GL_TEXTURE_RECTANGLE_EXT 0x84F5
#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
#define LOCAL_GL_EXT_texture_sRGB 1
#define LOCAL_GL_SRGB_EXT 0x8C40
#define LOCAL_GL_SRGB8_EXT 0x8C41
#define LOCAL_GL_SRGB_ALPHA_EXT 0x8C42
#define LOCAL_GL_SRGB8_ALPHA8_EXT 0x8C43
#define LOCAL_GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define LOCAL_GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define LOCAL_GL_SLUMINANCE_EXT 0x8C46
#define LOCAL_GL_SLUMINANCE8_EXT 0x8C47
#define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define LOCAL_GL_EXT_vertex_array 1
#define LOCAL_GL_DOUBLE_EXT 0x140A
#define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074
#define LOCAL_GL_NORMAL_ARRAY_EXT 0x8075
#define LOCAL_GL_COLOR_ARRAY_EXT 0x8076
#define LOCAL_GL_INDEX_ARRAY_EXT 0x8077
#define LOCAL_GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define LOCAL_GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define LOCAL_GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define LOCAL_GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define LOCAL_GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define LOCAL_GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define LOCAL_GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define LOCAL_GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define LOCAL_GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define LOCAL_GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define LOCAL_GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define LOCAL_GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define LOCAL_GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define LOCAL_GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define LOCAL_GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define LOCAL_GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define LOCAL_GL_EXT_vertex_shader 1
#define LOCAL_GL_VERTEX_SHADER_EXT 0x8780
#define LOCAL_GL_VERTEX_SHADER_BINDING_EXT 0x8781
#define LOCAL_GL_OP_INDEX_EXT 0x8782
#define LOCAL_GL_OP_NEGATE_EXT 0x8783
#define LOCAL_GL_OP_DOT3_EXT 0x8784
#define LOCAL_GL_OP_DOT4_EXT 0x8785
#define LOCAL_GL_OP_MUL_EXT 0x8786
#define LOCAL_GL_OP_ADD_EXT 0x8787
#define LOCAL_GL_OP_MADD_EXT 0x8788
#define LOCAL_GL_OP_FRAC_EXT 0x8789
#define LOCAL_GL_OP_MAX_EXT 0x878A
#define LOCAL_GL_OP_MIN_EXT 0x878B
#define LOCAL_GL_OP_SET_GE_EXT 0x878C
#define LOCAL_GL_OP_SET_LT_EXT 0x878D
#define LOCAL_GL_OP_CLAMP_EXT 0x878E
#define LOCAL_GL_OP_FLOOR_EXT 0x878F
#define LOCAL_GL_OP_ROUND_EXT 0x8790
#define LOCAL_GL_OP_EXP_BASE_2_EXT 0x8791
#define LOCAL_GL_OP_LOG_BASE_2_EXT 0x8792
#define LOCAL_GL_OP_POWER_EXT 0x8793
#define LOCAL_GL_OP_RECIP_EXT 0x8794
#define LOCAL_GL_OP_RECIP_SQRT_EXT 0x8795
#define LOCAL_GL_OP_SUB_EXT 0x8796
#define LOCAL_GL_OP_CROSS_PRODUCT_EXT 0x8797
#define LOCAL_GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#define LOCAL_GL_OP_MOV_EXT 0x8799
#define LOCAL_GL_OUTPUT_VERTEX_EXT 0x879A
#define LOCAL_GL_OUTPUT_COLOR0_EXT 0x879B
#define LOCAL_GL_OUTPUT_COLOR1_EXT 0x879C
#define LOCAL_GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#define LOCAL_GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#define LOCAL_GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#define LOCAL_GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#define LOCAL_GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#define LOCAL_GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#define LOCAL_GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#define LOCAL_GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#define LOCAL_GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#define LOCAL_GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#define LOCAL_GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#define LOCAL_GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#define LOCAL_GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#define LOCAL_GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#define LOCAL_GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#define LOCAL_GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#define LOCAL_GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#define LOCAL_GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#define LOCAL_GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#define LOCAL_GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#define LOCAL_GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#define LOCAL_GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#define LOCAL_GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#define LOCAL_GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#define LOCAL_GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#define LOCAL_GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#define LOCAL_GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#define LOCAL_GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#define LOCAL_GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#define LOCAL_GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#define LOCAL_GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#define LOCAL_GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#define LOCAL_GL_OUTPUT_FOG_EXT 0x87BD
#define LOCAL_GL_SCALAR_EXT 0x87BE
#define LOCAL_GL_VECTOR_EXT 0x87BF
#define LOCAL_GL_MATRIX_EXT 0x87C0
#define LOCAL_GL_VARIANT_EXT 0x87C1
#define LOCAL_GL_INVARIANT_EXT 0x87C2
#define LOCAL_GL_LOCAL_CONSTANT_EXT 0x87C3
#define LOCAL_GL_LOCAL_EXT 0x87C4
#define LOCAL_GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define LOCAL_GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define LOCAL_GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define LOCAL_GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define LOCAL_GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define LOCAL_GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define LOCAL_GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
#define LOCAL_GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define LOCAL_GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define LOCAL_GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define LOCAL_GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#define LOCAL_GL_X_EXT 0x87D5
#define LOCAL_GL_Y_EXT 0x87D6
#define LOCAL_GL_Z_EXT 0x87D7
#define LOCAL_GL_W_EXT 0x87D8
#define LOCAL_GL_NEGATIVE_X_EXT 0x87D9
#define LOCAL_GL_NEGATIVE_Y_EXT 0x87DA
#define LOCAL_GL_NEGATIVE_Z_EXT 0x87DB
#define LOCAL_GL_NEGATIVE_W_EXT 0x87DC
#define LOCAL_GL_ZERO_EXT 0x87DD
#define LOCAL_GL_ONE_EXT 0x87DE
#define LOCAL_GL_NEGATIVE_ONE_EXT 0x87DF
#define LOCAL_GL_NORMALIZED_RANGE_EXT 0x87E0
#define LOCAL_GL_FULL_RANGE_EXT 0x87E1
#define LOCAL_GL_CURRENT_VERTEX_EXT 0x87E2
#define LOCAL_GL_MVP_MATRIX_EXT 0x87E3
#define LOCAL_GL_VARIANT_VALUE_EXT 0x87E4
#define LOCAL_GL_VARIANT_DATATYPE_EXT 0x87E5
#define LOCAL_GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#define LOCAL_GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#define LOCAL_GL_VARIANT_ARRAY_EXT 0x87E8
#define LOCAL_GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#define LOCAL_GL_INVARIANT_VALUE_EXT 0x87EA
#define LOCAL_GL_INVARIANT_DATATYPE_EXT 0x87EB
#define LOCAL_GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#define LOCAL_GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
#define LOCAL_GL_EXT_vertex_weighting 1
#define LOCAL_GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
#define LOCAL_GL_MODELVIEW0_MATRIX_EXT 0x0BA6
#define LOCAL_GL_MODELVIEW0_EXT 0x1700
#define LOCAL_GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define LOCAL_GL_MODELVIEW1_MATRIX_EXT 0x8506
#define LOCAL_GL_VERTEX_WEIGHTING_EXT 0x8509
#define LOCAL_GL_MODELVIEW1_EXT 0x850A
#define LOCAL_GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#define LOCAL_GL_GREMEDY_string_marker 1
#define LOCAL_GL_HP_convolution_border_modes 1
#define LOCAL_GL_HP_image_transform 1
#define LOCAL_GL_HP_occlusion_test 1
#define LOCAL_GL_OCCLUSION_TEST_HP 0x8165
#define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166
#define LOCAL_GL_HP_texture_lighting 1
#define LOCAL_GL_IBM_cull_vertex 1
#define LOCAL_GL_CULL_VERTEX_IBM 103050
#define LOCAL_GL_IBM_multimode_draw_arrays 1
#define LOCAL_GL_IBM_rasterpos_clip 1
#define LOCAL_GL_RASTER_POSITION_UNCLIPPED_IBM 103010
#define LOCAL_GL_IBM_static_data 1
#define LOCAL_GL_ALL_STATIC_DATA_IBM 103060
#define LOCAL_GL_STATIC_VERTEX_ARRAY_IBM 103061
#define LOCAL_GL_IBM_texture_mirrored_repeat 1
#define LOCAL_GL_MIRRORED_REPEAT_IBM 0x8370
#define LOCAL_GL_IBM_vertex_array_lists 1
#define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070
#define LOCAL_GL_NORMAL_ARRAY_LIST_IBM 103071
#define LOCAL_GL_COLOR_ARRAY_LIST_IBM 103072
#define LOCAL_GL_INDEX_ARRAY_LIST_IBM 103073
#define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
#define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
#define LOCAL_GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
#define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define LOCAL_GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
#define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
#define LOCAL_GL_INGR_color_clamp 1
#define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560
#define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561
#define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562
#define LOCAL_GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564
#define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565
#define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566
#define LOCAL_GL_ALPHA_MAX_CLAMP_INGR 0x8567
#define LOCAL_GL_INGR_interlace_read 1
#define LOCAL_GL_INTERLACE_READ_INGR 0x8568
#define LOCAL_GL_INTEL_parallel_arrays 1
#define LOCAL_GL_PARALLEL_ARRAYS_INTEL 0x83F4
#define LOCAL_GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#define LOCAL_GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define LOCAL_GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
#define LOCAL_GL_INTEL_texture_scissor 1
#define LOCAL_GL_KTX_buffer_region 1
#define LOCAL_GL_KTX_FRONT_REGION 0x0
#define LOCAL_GL_KTX_BACK_REGION 0x1
#define LOCAL_GL_KTX_Z_REGION 0x2
#define LOCAL_GL_KTX_STENCIL_REGION 0x3
#define LOCAL_GL_MESAX_texture_stack 1
#define LOCAL_GL_TEXTURE_1D_STACK_MESAX 0x8759
#define LOCAL_GL_TEXTURE_2D_STACK_MESAX 0x875A
#define LOCAL_GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
#define LOCAL_GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
#define LOCAL_GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
#define LOCAL_GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
#define LOCAL_GL_MESA_pack_invert 1
#define LOCAL_GL_PACK_INVERT_MESA 0x8758
#define LOCAL_GL_MESA_resize_buffers 1
#define LOCAL_GL_MESA_window_pos 1
#define LOCAL_GL_MESA_ycbcr_texture 1
#define LOCAL_GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
#define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
#define LOCAL_GL_YCBCR_MESA 0x8757
#define LOCAL_GL_NV_blend_square 1
#define LOCAL_GL_NV_copy_depth_to_color 1
#define LOCAL_GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#define LOCAL_GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
#define LOCAL_GL_NV_depth_clamp 1
#define LOCAL_GL_DEPTH_CLAMP_NV 0x864F
#define LOCAL_GL_NV_evaluators 1
#define LOCAL_GL_EVAL_2D_NV 0x86C0
#define LOCAL_GL_EVAL_TRIANGULAR_2D_NV 0x86C1
#define LOCAL_GL_MAP_TESSELLATION_NV 0x86C2
#define LOCAL_GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
#define LOCAL_GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
#define LOCAL_GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
#define LOCAL_GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
#define LOCAL_GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
#define LOCAL_GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
#define LOCAL_GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
#define LOCAL_GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
#define LOCAL_GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
#define LOCAL_GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
#define LOCAL_GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
#define LOCAL_GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
#define LOCAL_GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
#define LOCAL_GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
#define LOCAL_GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
#define LOCAL_GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
#define LOCAL_GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
#define LOCAL_GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
#define LOCAL_GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
#define LOCAL_GL_MAX_MAP_TESSELLATION_NV 0x86D6
#define LOCAL_GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
#define LOCAL_GL_NV_fence 1
#define LOCAL_GL_ALL_COMPLETED_NV 0x84F2
#define LOCAL_GL_FENCE_STATUS_NV 0x84F3
#define LOCAL_GL_FENCE_CONDITION_NV 0x84F4
#define LOCAL_GL_NV_float_buffer 1
#define LOCAL_GL_FLOAT_R_NV 0x8880
#define LOCAL_GL_FLOAT_RG_NV 0x8881
#define LOCAL_GL_FLOAT_RGB_NV 0x8882
#define LOCAL_GL_FLOAT_RGBA_NV 0x8883
#define LOCAL_GL_FLOAT_R16_NV 0x8884
#define LOCAL_GL_FLOAT_R32_NV 0x8885
#define LOCAL_GL_FLOAT_RG16_NV 0x8886
#define LOCAL_GL_FLOAT_RG32_NV 0x8887
#define LOCAL_GL_FLOAT_RGB16_NV 0x8888
#define LOCAL_GL_FLOAT_RGB32_NV 0x8889
#define LOCAL_GL_FLOAT_RGBA16_NV 0x888A
#define LOCAL_GL_FLOAT_RGBA32_NV 0x888B
#define LOCAL_GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define LOCAL_GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define LOCAL_GL_FLOAT_RGBA_MODE_NV 0x888E
#define LOCAL_GL_NV_fog_distance 1
#define LOCAL_GL_FOG_DISTANCE_MODE_NV 0x855A
#define LOCAL_GL_EYE_RADIAL_NV 0x855B
#define LOCAL_GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#define LOCAL_GL_NV_fragment_program 1
#define LOCAL_GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
#define LOCAL_GL_FRAGMENT_PROGRAM_NV 0x8870
#define LOCAL_GL_MAX_TEXTURE_COORDS_NV 0x8871
#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#define LOCAL_GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#define LOCAL_GL_PROGRAM_ERROR_STRING_NV 0x8874
#define LOCAL_GL_NV_fragment_program2 1
#define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
#define LOCAL_GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
#define LOCAL_GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
#define LOCAL_GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
#define LOCAL_GL_NV_fragment_program_option 1
#define LOCAL_GL_NV_half_float 1
#define LOCAL_GL_HALF_FLOAT_NV 0x140B
#define LOCAL_GL_NV_light_max_exponent 1
#define LOCAL_GL_MAX_SHININESS_NV 0x8504
#define LOCAL_GL_MAX_SPOT_EXPONENT_NV 0x8505
#define LOCAL_GL_NV_multisample_filter_hint 1
#define LOCAL_GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#define LOCAL_GL_NV_occlusion_query 1
#define LOCAL_GL_PIXEL_COUNTER_BITS_NV 0x8864
#define LOCAL_GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#define LOCAL_GL_PIXEL_COUNT_NV 0x8866
#define LOCAL_GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
#define LOCAL_GL_NV_packed_depth_stencil 1
#define LOCAL_GL_DEPTH_STENCIL_NV 0x84F9
#define LOCAL_GL_UNSIGNED_INT_24_8_NV 0x84FA
#define LOCAL_GL_NV_pixel_data_range 1
#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#define LOCAL_GL_READ_PIXEL_DATA_RANGE_NV 0x8879
#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#define LOCAL_GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define LOCAL_GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
#define LOCAL_GL_NV_point_sprite 1
#define LOCAL_GL_POINT_SPRITE_NV 0x8861
#define LOCAL_GL_COORD_REPLACE_NV 0x8862
#define LOCAL_GL_POINT_SPRITE_R_MODE_NV 0x8863
#define LOCAL_GL_NV_primitive_restart 1
#define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558
#define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
#define LOCAL_GL_NV_register_combiners 1
#define LOCAL_GL_REGISTER_COMBINERS_NV 0x8522
#define LOCAL_GL_VARIABLE_A_NV 0x8523
#define LOCAL_GL_VARIABLE_B_NV 0x8524
#define LOCAL_GL_VARIABLE_C_NV 0x8525
#define LOCAL_GL_VARIABLE_D_NV 0x8526
#define LOCAL_GL_VARIABLE_E_NV 0x8527
#define LOCAL_GL_VARIABLE_F_NV 0x8528
#define LOCAL_GL_VARIABLE_G_NV 0x8529
#define LOCAL_GL_CONSTANT_COLOR0_NV 0x852A
#define LOCAL_GL_CONSTANT_COLOR1_NV 0x852B
#define LOCAL_GL_PRIMARY_COLOR_NV 0x852C
#define LOCAL_GL_SECONDARY_COLOR_NV 0x852D
#define LOCAL_GL_SPARE0_NV 0x852E
#define LOCAL_GL_SPARE1_NV 0x852F
#define LOCAL_GL_DISCARD_NV 0x8530
#define LOCAL_GL_E_TIMES_F_NV 0x8531
#define LOCAL_GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define LOCAL_GL_UNSIGNED_IDENTITY_NV 0x8536
#define LOCAL_GL_UNSIGNED_INVERT_NV 0x8537
#define LOCAL_GL_EXPAND_NORMAL_NV 0x8538
#define LOCAL_GL_EXPAND_NEGATE_NV 0x8539
#define LOCAL_GL_HALF_BIAS_NORMAL_NV 0x853A
#define LOCAL_GL_HALF_BIAS_NEGATE_NV 0x853B
#define LOCAL_GL_SIGNED_IDENTITY_NV 0x853C
#define LOCAL_GL_SIGNED_NEGATE_NV 0x853D
#define LOCAL_GL_SCALE_BY_TWO_NV 0x853E
#define LOCAL_GL_SCALE_BY_FOUR_NV 0x853F
#define LOCAL_GL_SCALE_BY_ONE_HALF_NV 0x8540
#define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define LOCAL_GL_COMBINER_INPUT_NV 0x8542
#define LOCAL_GL_COMBINER_MAPPING_NV 0x8543
#define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define LOCAL_GL_COMBINER_MUX_SUM_NV 0x8547
#define LOCAL_GL_COMBINER_SCALE_NV 0x8548
#define LOCAL_GL_COMBINER_BIAS_NV 0x8549
#define LOCAL_GL_COMBINER_AB_OUTPUT_NV 0x854A
#define LOCAL_GL_COMBINER_CD_OUTPUT_NV 0x854B
#define LOCAL_GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define LOCAL_GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define LOCAL_GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define LOCAL_GL_COLOR_SUM_CLAMP_NV 0x854F
#define LOCAL_GL_COMBINER0_NV 0x8550
#define LOCAL_GL_COMBINER1_NV 0x8551
#define LOCAL_GL_COMBINER2_NV 0x8552
#define LOCAL_GL_COMBINER3_NV 0x8553
#define LOCAL_GL_COMBINER4_NV 0x8554
#define LOCAL_GL_COMBINER5_NV 0x8555
#define LOCAL_GL_COMBINER6_NV 0x8556
#define LOCAL_GL_COMBINER7_NV 0x8557
#define LOCAL_GL_NV_register_combiners2 1
#define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535
#define LOCAL_GL_NV_texgen_emboss 1
#define LOCAL_GL_EMBOSS_LIGHT_NV 0x855D
#define LOCAL_GL_EMBOSS_CONSTANT_NV 0x855E
#define LOCAL_GL_EMBOSS_MAP_NV 0x855F
#define LOCAL_GL_NV_texgen_reflection 1
#define LOCAL_GL_NORMAL_MAP_NV 0x8511
#define LOCAL_GL_REFLECTION_MAP_NV 0x8512
#define LOCAL_GL_NV_texture_compression_vtc 1
#define LOCAL_GL_NV_texture_env_combine4 1
#define LOCAL_GL_COMBINE4_NV 0x8503
#define LOCAL_GL_SOURCE3_RGB_NV 0x8583
#define LOCAL_GL_SOURCE3_ALPHA_NV 0x858B
#define LOCAL_GL_OPERAND3_RGB_NV 0x8593
#define LOCAL_GL_OPERAND3_ALPHA_NV 0x859B
#define LOCAL_GL_NV_texture_expand_normal 1
#define LOCAL_GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#define LOCAL_GL_NV_texture_rectangle 1
#define LOCAL_GL_TEXTURE_RECTANGLE_NV 0x84F5
#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#define LOCAL_GL_NV_texture_shader 1
#define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define LOCAL_GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define LOCAL_GL_SHADER_CONSISTENT_NV 0x86DD
#define LOCAL_GL_TEXTURE_SHADER_NV 0x86DE
#define LOCAL_GL_SHADER_OPERATION_NV 0x86DF
#define LOCAL_GL_CULL_MODES_NV 0x86E0
#define LOCAL_GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define LOCAL_GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define LOCAL_GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define LOCAL_GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define LOCAL_GL_CONST_EYE_NV 0x86E5
#define LOCAL_GL_PASS_THROUGH_NV 0x86E6
#define LOCAL_GL_CULL_FRAGMENT_NV 0x86E7
#define LOCAL_GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define LOCAL_GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define LOCAL_GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define LOCAL_GL_DOT_PRODUCT_NV 0x86EC
#define LOCAL_GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define LOCAL_GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define LOCAL_GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define LOCAL_GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define LOCAL_GL_HILO_NV 0x86F4
#define LOCAL_GL_DSDT_NV 0x86F5
#define LOCAL_GL_DSDT_MAG_NV 0x86F6
#define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7
#define LOCAL_GL_HILO16_NV 0x86F8
#define LOCAL_GL_SIGNED_HILO_NV 0x86F9
#define LOCAL_GL_SIGNED_HILO16_NV 0x86FA
#define LOCAL_GL_SIGNED_RGBA_NV 0x86FB
#define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC
#define LOCAL_GL_SIGNED_RGB_NV 0x86FE
#define LOCAL_GL_SIGNED_RGB8_NV 0x86FF
#define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701
#define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702
#define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define LOCAL_GL_SIGNED_ALPHA_NV 0x8705
#define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706
#define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707
#define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708
#define LOCAL_GL_DSDT8_NV 0x8709
#define LOCAL_GL_DSDT8_MAG8_NV 0x870A
#define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define LOCAL_GL_HI_SCALE_NV 0x870E
#define LOCAL_GL_LO_SCALE_NV 0x870F
#define LOCAL_GL_DS_SCALE_NV 0x8710
#define LOCAL_GL_DT_SCALE_NV 0x8711
#define LOCAL_GL_MAGNITUDE_SCALE_NV 0x8712
#define LOCAL_GL_VIBRANCE_SCALE_NV 0x8713
#define LOCAL_GL_HI_BIAS_NV 0x8714
#define LOCAL_GL_LO_BIAS_NV 0x8715
#define LOCAL_GL_DS_BIAS_NV 0x8716
#define LOCAL_GL_DT_BIAS_NV 0x8717
#define LOCAL_GL_MAGNITUDE_BIAS_NV 0x8718
#define LOCAL_GL_VIBRANCE_BIAS_NV 0x8719
#define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define LOCAL_GL_TEXTURE_HI_SIZE_NV 0x871B
#define LOCAL_GL_TEXTURE_LO_SIZE_NV 0x871C
#define LOCAL_GL_TEXTURE_DS_SIZE_NV 0x871D
#define LOCAL_GL_TEXTURE_DT_SIZE_NV 0x871E
#define LOCAL_GL_TEXTURE_MAG_SIZE_NV 0x871F
#define LOCAL_GL_NV_texture_shader2 1
#define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#define LOCAL_GL_HILO_NV 0x86F4
#define LOCAL_GL_DSDT_NV 0x86F5
#define LOCAL_GL_DSDT_MAG_NV 0x86F6
#define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7
#define LOCAL_GL_HILO16_NV 0x86F8
#define LOCAL_GL_SIGNED_HILO_NV 0x86F9
#define LOCAL_GL_SIGNED_HILO16_NV 0x86FA
#define LOCAL_GL_SIGNED_RGBA_NV 0x86FB
#define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC
#define LOCAL_GL_SIGNED_RGB_NV 0x86FE
#define LOCAL_GL_SIGNED_RGB8_NV 0x86FF
#define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701
#define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702
#define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define LOCAL_GL_SIGNED_ALPHA_NV 0x8705
#define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706
#define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707
#define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708
#define LOCAL_GL_DSDT8_NV 0x8709
#define LOCAL_GL_DSDT8_MAG8_NV 0x870A
#define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define LOCAL_GL_NV_texture_shader3 1
#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define LOCAL_GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define LOCAL_GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define LOCAL_GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define LOCAL_GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define LOCAL_GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define LOCAL_GL_HILO8_NV 0x885E
#define LOCAL_GL_SIGNED_HILO8_NV 0x885F
#define LOCAL_GL_FORCE_BLUE_TO_ONE_NV 0x8860
#define LOCAL_GL_NV_vertex_array_range 1
#define LOCAL_GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define LOCAL_GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#define LOCAL_GL_NV_vertex_array_range2 1
#define LOCAL_GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#define LOCAL_GL_NV_vertex_program 1
#define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620
#define LOCAL_GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define LOCAL_GL_CURRENT_ATTRIB_NV 0x8626
#define LOCAL_GL_PROGRAM_LENGTH_NV 0x8627
#define LOCAL_GL_PROGRAM_STRING_NV 0x8628
#define LOCAL_GL_MODELVIEW_PROJECTION_NV 0x8629
#define LOCAL_GL_IDENTITY_NV 0x862A
#define LOCAL_GL_INVERSE_NV 0x862B
#define LOCAL_GL_TRANSPOSE_NV 0x862C
#define LOCAL_GL_INVERSE_TRANSPOSE_NV 0x862D
#define LOCAL_GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define LOCAL_GL_MAX_TRACK_MATRICES_NV 0x862F
#define LOCAL_GL_MATRIX0_NV 0x8630
#define LOCAL_GL_MATRIX1_NV 0x8631
#define LOCAL_GL_MATRIX2_NV 0x8632
#define LOCAL_GL_MATRIX3_NV 0x8633
#define LOCAL_GL_MATRIX4_NV 0x8634
#define LOCAL_GL_MATRIX5_NV 0x8635
#define LOCAL_GL_MATRIX6_NV 0x8636
#define LOCAL_GL_MATRIX7_NV 0x8637
#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define LOCAL_GL_CURRENT_MATRIX_NV 0x8641
#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define LOCAL_GL_PROGRAM_PARAMETER_NV 0x8644
#define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define LOCAL_GL_PROGRAM_TARGET_NV 0x8646
#define LOCAL_GL_PROGRAM_RESIDENT_NV 0x8647
#define LOCAL_GL_TRACK_MATRIX_NV 0x8648
#define LOCAL_GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define LOCAL_GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#define LOCAL_GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define LOCAL_GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define LOCAL_GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define LOCAL_GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define LOCAL_GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define LOCAL_GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define LOCAL_GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define LOCAL_GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define LOCAL_GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define LOCAL_GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define LOCAL_GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define LOCAL_GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define LOCAL_GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define LOCAL_GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define LOCAL_GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define LOCAL_GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define LOCAL_GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define LOCAL_GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define LOCAL_GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define LOCAL_GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define LOCAL_GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define LOCAL_GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define LOCAL_GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define LOCAL_GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define LOCAL_GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define LOCAL_GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define LOCAL_GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define LOCAL_GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define LOCAL_GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define LOCAL_GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define LOCAL_GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define LOCAL_GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#define LOCAL_GL_NV_vertex_program1_1 1
#define LOCAL_GL_NV_vertex_program2 1
#define LOCAL_GL_NV_vertex_program2_option 1
#define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
#define LOCAL_GL_NV_vertex_program3 1
#define LOCAL_GL_OML_interlace 1
#define LOCAL_GL_INTERLACE_OML 0x8980
#define LOCAL_GL_INTERLACE_READ_OML 0x8981
#define LOCAL_GL_OML_resample 1
#define LOCAL_GL_PACK_RESAMPLE_OML 0x8984
#define LOCAL_GL_UNPACK_RESAMPLE_OML 0x8985
#define LOCAL_GL_RESAMPLE_REPLICATE_OML 0x8986
#define LOCAL_GL_RESAMPLE_ZERO_FILL_OML 0x8987
#define LOCAL_GL_RESAMPLE_AVERAGE_OML 0x8988
#define LOCAL_GL_RESAMPLE_DECIMATE_OML 0x8989
#define LOCAL_GL_OML_subsample 1
#define LOCAL_GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#define LOCAL_GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
#define LOCAL_GL_PGI_misc_hints 1
#define LOCAL_GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
#define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI 107005
#define LOCAL_GL_RECLAIM_MEMORY_HINT_PGI 107006
#define LOCAL_GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
#define LOCAL_GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
#define LOCAL_GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
#define LOCAL_GL_ALWAYS_FAST_HINT_PGI 107020
#define LOCAL_GL_ALWAYS_SOFT_HINT_PGI 107021
#define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
#define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI 107023
#define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI 107024
#define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI 107025
#define LOCAL_GL_STRICT_DEPTHFUNC_HINT_PGI 107030
#define LOCAL_GL_STRICT_LIGHTING_HINT_PGI 107031
#define LOCAL_GL_STRICT_SCISSOR_HINT_PGI 107032
#define LOCAL_GL_FULL_STIPPLE_HINT_PGI 107033
#define LOCAL_GL_CLIP_NEAR_HINT_PGI 107040
#define LOCAL_GL_CLIP_FAR_HINT_PGI 107041
#define LOCAL_GL_WIDE_LINE_HINT_PGI 107042
#define LOCAL_GL_BACK_NORMALS_HINT_PGI 107043
#define LOCAL_GL_PGI_vertex_hints 1
#define LOCAL_GL_VERTEX23_BIT_PGI 0x00000004
#define LOCAL_GL_VERTEX4_BIT_PGI 0x00000008
#define LOCAL_GL_COLOR3_BIT_PGI 0x00010000
#define LOCAL_GL_COLOR4_BIT_PGI 0x00020000
#define LOCAL_GL_EDGEFLAG_BIT_PGI 0x00040000
#define LOCAL_GL_INDEX_BIT_PGI 0x00080000
#define LOCAL_GL_MAT_AMBIENT_BIT_PGI 0x00100000
#define LOCAL_GL_VERTEX_DATA_HINT_PGI 107050
#define LOCAL_GL_VERTEX_CONSISTENT_HINT_PGI 107051
#define LOCAL_GL_MATERIAL_SIDE_HINT_PGI 107052
#define LOCAL_GL_MAX_VERTEX_HINT_PGI 107053
#define LOCAL_GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
#define LOCAL_GL_MAT_DIFFUSE_BIT_PGI 0x00400000
#define LOCAL_GL_MAT_EMISSION_BIT_PGI 0x00800000
#define LOCAL_GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
#define LOCAL_GL_MAT_SHININESS_BIT_PGI 0x02000000
#define LOCAL_GL_MAT_SPECULAR_BIT_PGI 0x04000000
#define LOCAL_GL_NORMAL_BIT_PGI 0x08000000
#define LOCAL_GL_TEXCOORD1_BIT_PGI 0x10000000
#define LOCAL_GL_TEXCOORD2_BIT_PGI 0x20000000
#define LOCAL_GL_TEXCOORD3_BIT_PGI 0x40000000
#define LOCAL_GL_TEXCOORD4_BIT_PGI 0x80000000
#define LOCAL_GL_REND_screen_coordinates 1
#define LOCAL_GL_SCREEN_COORDINATES_REND 0x8490
#define LOCAL_GL_INVERTED_SCREEN_W_REND 0x8491
#define LOCAL_GL_S3_s3tc 1
#define LOCAL_GL_RGB_S3TC 0x83A0
#define LOCAL_GL_RGB4_S3TC 0x83A1
#define LOCAL_GL_RGBA_S3TC 0x83A2
#define LOCAL_GL_RGBA4_S3TC 0x83A3
#define LOCAL_GL_RGBA_DXT5_S3TC 0x83A4
#define LOCAL_GL_RGBA4_DXT5_S3TC 0x83A5
#define LOCAL_GL_SGIS_color_range 1
#define LOCAL_GL_EXTENDED_RANGE_SGIS 0x85A5
#define LOCAL_GL_MIN_RED_SGIS 0x85A6
#define LOCAL_GL_MAX_RED_SGIS 0x85A7
#define LOCAL_GL_MIN_GREEN_SGIS 0x85A8
#define LOCAL_GL_MAX_GREEN_SGIS 0x85A9
#define LOCAL_GL_MIN_BLUE_SGIS 0x85AA
#define LOCAL_GL_MAX_BLUE_SGIS 0x85AB
#define LOCAL_GL_MIN_ALPHA_SGIS 0x85AC
#define LOCAL_GL_MAX_ALPHA_SGIS 0x85AD
#define LOCAL_GL_SGIS_detail_texture 1
#define LOCAL_GL_SGIS_fog_function 1
#define LOCAL_GL_SGIS_generate_mipmap 1
#define LOCAL_GL_GENERATE_MIPMAP_SGIS 0x8191
#define LOCAL_GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define LOCAL_GL_SGIS_multisample 1
#define LOCAL_GL_MULTISAMPLE_SGIS 0x809D
#define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define LOCAL_GL_SAMPLE_MASK_SGIS 0x80A0
#define LOCAL_GL_1PASS_SGIS 0x80A1
#define LOCAL_GL_2PASS_0_SGIS 0x80A2
#define LOCAL_GL_2PASS_1_SGIS 0x80A3
#define LOCAL_GL_4PASS_0_SGIS 0x80A4
#define LOCAL_GL_4PASS_1_SGIS 0x80A5
#define LOCAL_GL_4PASS_2_SGIS 0x80A6
#define LOCAL_GL_4PASS_3_SGIS 0x80A7
#define LOCAL_GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define LOCAL_GL_SAMPLES_SGIS 0x80A9
#define LOCAL_GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define LOCAL_GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define LOCAL_GL_SAMPLE_PATTERN_SGIS 0x80AC
#define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000
#define LOCAL_GL_SGIS_pixel_texture 1
#define LOCAL_GL_SGIS_sharpen_texture 1
#define LOCAL_GL_SGIS_texture4D 1
#define LOCAL_GL_SGIS_texture_border_clamp 1
#define LOCAL_GL_CLAMP_TO_BORDER_SGIS 0x812D
#define LOCAL_GL_SGIS_texture_edge_clamp 1
#define LOCAL_GL_CLAMP_TO_EDGE_SGIS 0x812F
#define LOCAL_GL_SGIS_texture_filter4 1
#define LOCAL_GL_SGIS_texture_lod 1
#define LOCAL_GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define LOCAL_GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define LOCAL_GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define LOCAL_GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
#define LOCAL_GL_SGIS_texture_select 1
#define LOCAL_GL_SGIX_async 1
#define LOCAL_GL_ASYNC_MARKER_SGIX 0x8329
#define LOCAL_GL_SGIX_async_histogram 1
#define LOCAL_GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define LOCAL_GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
#define LOCAL_GL_SGIX_async_pixel 1
#define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define LOCAL_GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define LOCAL_GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#define LOCAL_GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#define LOCAL_GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
#define LOCAL_GL_SGIX_blend_alpha_minmax 1
#define LOCAL_GL_ALPHA_MIN_SGIX 0x8320
#define LOCAL_GL_ALPHA_MAX_SGIX 0x8321
#define LOCAL_GL_SGIX_clipmap 1
#define LOCAL_GL_SGIX_depth_texture 1
#define LOCAL_GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define LOCAL_GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define LOCAL_GL_DEPTH_COMPONENT32_SGIX 0x81A7
#define LOCAL_GL_SGIX_flush_raster 1
#define LOCAL_GL_SGIX_fog_offset 1
#define LOCAL_GL_FOG_OFFSET_SGIX 0x8198
#define LOCAL_GL_FOG_OFFSET_VALUE_SGIX 0x8199
#define LOCAL_GL_SGIX_fog_texture 1
#define LOCAL_GL_TEXTURE_FOG_SGIX 0
#define LOCAL_GL_FOG_PATCHY_FACTOR_SGIX 0
#define LOCAL_GL_FRAGMENT_FOG_SGIX 0
#define LOCAL_GL_SGIX_fragment_specular_lighting 1
#define LOCAL_GL_SGIX_framezoom 1
#define LOCAL_GL_SGIX_interlace 1
#define LOCAL_GL_INTERLACE_SGIX 0x8094
#define LOCAL_GL_SGIX_ir_instrument1 1
#define LOCAL_GL_SGIX_list_priority 1
#define LOCAL_GL_SGIX_pixel_texture 1
#define LOCAL_GL_SGIX_pixel_texture_bits 1
#define LOCAL_GL_SGIX_reference_plane 1
#define LOCAL_GL_SGIX_resample 1
#define LOCAL_GL_PACK_RESAMPLE_SGIX 0x842E
#define LOCAL_GL_UNPACK_RESAMPLE_SGIX 0x842F
#define LOCAL_GL_RESAMPLE_DECIMATE_SGIX 0x8430
#define LOCAL_GL_RESAMPLE_REPLICATE_SGIX 0x8433
#define LOCAL_GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
#define LOCAL_GL_SGIX_shadow 1
#define LOCAL_GL_TEXTURE_COMPARE_SGIX 0x819A
#define LOCAL_GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define LOCAL_GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define LOCAL_GL_TEXTURE_GEQUAL_R_SGIX 0x819D
#define LOCAL_GL_SGIX_shadow_ambient 1
#define LOCAL_GL_SHADOW_AMBIENT_SGIX 0x80BF
#define LOCAL_GL_SGIX_sprite 1
#define LOCAL_GL_SGIX_tag_sample_buffer 1
#define LOCAL_GL_SGIX_texture_add_env 1
#define LOCAL_GL_SGIX_texture_coordinate_clamp 1
#define LOCAL_GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
#define LOCAL_GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
#define LOCAL_GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
#define LOCAL_GL_SGIX_texture_lod_bias 1
#define LOCAL_GL_SGIX_texture_multi_buffer 1
#define LOCAL_GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
#define LOCAL_GL_SGIX_texture_range 1
#define LOCAL_GL_RGB_SIGNED_SGIX 0x85E0
#define LOCAL_GL_RGBA_SIGNED_SGIX 0x85E1
#define LOCAL_GL_ALPHA_SIGNED_SGIX 0x85E2
#define LOCAL_GL_LUMINANCE_SIGNED_SGIX 0x85E3
#define LOCAL_GL_INTENSITY_SIGNED_SGIX 0x85E4
#define LOCAL_GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
#define LOCAL_GL_RGB16_SIGNED_SGIX 0x85E6
#define LOCAL_GL_RGBA16_SIGNED_SGIX 0x85E7
#define LOCAL_GL_ALPHA16_SIGNED_SGIX 0x85E8
#define LOCAL_GL_LUMINANCE16_SIGNED_SGIX 0x85E9
#define LOCAL_GL_INTENSITY16_SIGNED_SGIX 0x85EA
#define LOCAL_GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
#define LOCAL_GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
#define LOCAL_GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
#define LOCAL_GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
#define LOCAL_GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
#define LOCAL_GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
#define LOCAL_GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
#define LOCAL_GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
#define LOCAL_GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
#define LOCAL_GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
#define LOCAL_GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
#define LOCAL_GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
#define LOCAL_GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
#define LOCAL_GL_MIN_LUMINANCE_SGIS 0x85F8
#define LOCAL_GL_MAX_LUMINANCE_SGIS 0x85F9
#define LOCAL_GL_MIN_INTENSITY_SGIS 0x85FA
#define LOCAL_GL_MAX_INTENSITY_SGIS 0x85FB
#define LOCAL_GL_SGIX_texture_scale_bias 1
#define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
#define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
#define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
#define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
#define LOCAL_GL_SGIX_vertex_preclip 1
#define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE
#define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
#define LOCAL_GL_SGIX_vertex_preclip_hint 1
#define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE
#define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
#define LOCAL_GL_SGIX_ycrcb 1
#define LOCAL_GL_SGI_color_matrix 1
#define LOCAL_GL_COLOR_MATRIX_SGI 0x80B1
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
#define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
#define LOCAL_GL_SGI_color_table 1
#define LOCAL_GL_COLOR_TABLE_SGI 0x80D0
#define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#define LOCAL_GL_PROXY_COLOR_TABLE_SGI 0x80D3
#define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#define LOCAL_GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define LOCAL_GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define LOCAL_GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define LOCAL_GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
#define LOCAL_GL_SGI_texture_color_table 1
#define LOCAL_GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
#define LOCAL_GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
#define LOCAL_GL_SUNX_constant_data 1
#define LOCAL_GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
#define LOCAL_GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
#define LOCAL_GL_SUN_convolution_border_modes 1
#define LOCAL_GL_WRAP_BORDER_SUN 0x81D4
#define LOCAL_GL_SUN_global_alpha 1
#define LOCAL_GL_GLOBAL_ALPHA_SUN 0x81D9
#define LOCAL_GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
#define LOCAL_GL_SUN_mesh_array 1
#define LOCAL_GL_QUAD_MESH_SUN 0x8614
#define LOCAL_GL_TRIANGLE_MESH_SUN 0x8615
#define LOCAL_GL_SUN_read_video_pixels 1
#define LOCAL_GL_SUN_slice_accum 1
#define LOCAL_GL_SLICE_ACCUM_SUN 0x85CC
#define LOCAL_GL_SUN_triangle_list 1
#define LOCAL_GL_RESTART_SUN 0x01
#define LOCAL_GL_REPLACE_MIDDLE_SUN 0x02
#define LOCAL_GL_REPLACE_OLDEST_SUN 0x03
#define LOCAL_GL_TRIANGLE_LIST_SUN 0x81D7
#define LOCAL_GL_REPLACEMENT_CODE_SUN 0x81D8
#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
#define LOCAL_GL_R1UI_V3F_SUN 0x85C4
#define LOCAL_GL_R1UI_C4UB_V3F_SUN 0x85C5
#define LOCAL_GL_R1UI_C3F_V3F_SUN 0x85C6
#define LOCAL_GL_R1UI_N3F_V3F_SUN 0x85C7
#define LOCAL_GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
#define LOCAL_GL_R1UI_T2F_V3F_SUN 0x85C9
#define LOCAL_GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define LOCAL_GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
#define LOCAL_GL_SUN_vertex 1
#define LOCAL_GL_WIN_phong_shading 1
#define LOCAL_GL_PHONG_WIN 0x80EA
#define LOCAL_GL_PHONG_HINT_WIN 0x80EB
#define LOCAL_GL_WIN_specular_fog 1
#define LOCAL_GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
#define LOCAL_GL_WIN_swap_hint 1

#define LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
#define LOCAL_GL_MAX_VARYING_VECTORS              0x8DFC
#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS    0x9125
#define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS     0x9122

#define LOCAL_WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define LOCAL_WGL_DRAW_TO_WINDOW_ARB 0x2001
#define LOCAL_WGL_DRAW_TO_BITMAP_ARB 0x2002
#define LOCAL_WGL_ACCELERATION_ARB 0x2003
#define LOCAL_WGL_NEED_PALETTE_ARB 0x2004
#define LOCAL_WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define LOCAL_WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define LOCAL_WGL_SWAP_METHOD_ARB 0x2007
#define LOCAL_WGL_NUMBER_OVERLAYS_ARB 0x2008
#define LOCAL_WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define LOCAL_WGL_TRANSPARENT_ARB 0x200A
#define LOCAL_WGL_SHARE_DEPTH_ARB 0x200C
#define LOCAL_WGL_SHARE_STENCIL_ARB 0x200D
#define LOCAL_WGL_SHARE_ACCUM_ARB 0x200E
#define LOCAL_WGL_SUPPORT_GDI_ARB 0x200F
#define LOCAL_WGL_SUPPORT_OPENGL_ARB 0x2010
#define LOCAL_WGL_DOUBLE_BUFFER_ARB 0x2011
#define LOCAL_WGL_STEREO_ARB 0x2012
#define LOCAL_WGL_PIXEL_TYPE_ARB 0x2013
#define LOCAL_WGL_COLOR_BITS_ARB 0x2014
#define LOCAL_WGL_RED_BITS_ARB 0x2015
#define LOCAL_WGL_RED_SHIFT_ARB 0x2016
#define LOCAL_WGL_GREEN_BITS_ARB 0x2017
#define LOCAL_WGL_GREEN_SHIFT_ARB 0x2018
#define LOCAL_WGL_BLUE_BITS_ARB 0x2019
#define LOCAL_WGL_BLUE_SHIFT_ARB 0x201A
#define LOCAL_WGL_ALPHA_BITS_ARB 0x201B
#define LOCAL_WGL_ALPHA_SHIFT_ARB 0x201C
#define LOCAL_WGL_ACCUM_BITS_ARB 0x201D
#define LOCAL_WGL_ACCUM_RED_BITS_ARB 0x201E
#define LOCAL_WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define LOCAL_WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define LOCAL_WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define LOCAL_WGL_DEPTH_BITS_ARB 0x2022
#define LOCAL_WGL_STENCIL_BITS_ARB 0x2023
#define LOCAL_WGL_AUX_BUFFERS_ARB 0x2024
#define LOCAL_WGL_NO_ACCELERATION_ARB 0x2025
#define LOCAL_WGL_GENERIC_ACCELERATION_ARB 0x2026
#define LOCAL_WGL_FULL_ACCELERATION_ARB 0x2027
#define LOCAL_WGL_SWAP_EXCHANGE_ARB 0x2028
#define LOCAL_WGL_SWAP_COPY_ARB 0x2029
#define LOCAL_WGL_SWAP_UNDEFINED_ARB 0x202A
#define LOCAL_WGL_TYPE_RGBA_ARB 0x202B
#define LOCAL_WGL_TYPE_COLORINDEX_ARB 0x202C
#define LOCAL_WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define LOCAL_WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define LOCAL_WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define LOCAL_WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define LOCAL_WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B

#define LOCAL_WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define LOCAL_WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define LOCAL_WGL_PBUFFER_LARGEST_ARB 0x2033
#define LOCAL_WGL_PBUFFER_WIDTH_ARB 0x2034
#define LOCAL_WGL_PBUFFER_HEIGHT_ARB 0x2035
#define LOCAL_WGL_PBUFFER_LOST_ARB 0x2036

#define LOCAL_WGL_SAMPLE_BUFFERS_ARB 0x2041
#define LOCAL_WGL_SAMPLES_ARB 0x2042

#define LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define LOCAL_WGL_TEXTURE_FORMAT_ARB 0x2072
#define LOCAL_WGL_TEXTURE_TARGET_ARB 0x2073
#define LOCAL_WGL_MIPMAP_TEXTURE_ARB 0x2074
#define LOCAL_WGL_TEXTURE_RGB_ARB 0x2075
#define LOCAL_WGL_TEXTURE_RGBA_ARB 0x2076
#define LOCAL_WGL_NO_TEXTURE_ARB 0x2077
#define LOCAL_WGL_TEXTURE_2D_ARB 0x207A
#define LOCAL_WGL_MIPMAP_LEVEL_ARB 0x207B
#define LOCAL_WGL_FRONT_LEFT_ARB 0x2083
#define LOCAL_WGL_FRONT_RIGHT_ARB 0x2084
#define LOCAL_WGL_BACK_LEFT_ARB 0x2085
#define LOCAL_WGL_BACK_RIGHT_ARB 0x2086

#define LOCAL_EGL_BUFFER_SIZE                 0x3020
#define LOCAL_EGL_ALPHA_SIZE                  0x3021
#define LOCAL_EGL_BLUE_SIZE                   0x3022
#define LOCAL_EGL_GREEN_SIZE                  0x3023
#define LOCAL_EGL_RED_SIZE                    0x3024
#define LOCAL_EGL_DEPTH_SIZE                  0x3025
#define LOCAL_EGL_STENCIL_SIZE                0x3026
#define LOCAL_EGL_CONFIG_CAVEAT               0x3027
#define LOCAL_EGL_CONFIG_ID                   0x3028
#define LOCAL_EGL_LEVEL                       0x3029
#define LOCAL_EGL_MAX_PBUFFER_HEIGHT          0x302A
#define LOCAL_EGL_MAX_PBUFFER_PIXELS          0x302B
#define LOCAL_EGL_MAX_PBUFFER_WIDTH           0x302C
#define LOCAL_EGL_NATIVE_RENDERABLE           0x302D
#define LOCAL_EGL_NATIVE_VISUAL_ID            0x302E
#define LOCAL_EGL_NATIVE_VISUAL_TYPE          0x302F
#define LOCAL_EGL_PRESERVED_RESOURCES         0x3030
#define LOCAL_EGL_SAMPLES                     0x3031
#define LOCAL_EGL_SAMPLE_BUFFERS              0x3032
#define LOCAL_EGL_SURFACE_TYPE                0x3033
#define LOCAL_EGL_TRANSPARENT_TYPE            0x3034
#define LOCAL_EGL_TRANSPARENT_BLUE_VALUE      0x3035
#define LOCAL_EGL_TRANSPARENT_GREEN_VALUE     0x3036
#define LOCAL_EGL_TRANSPARENT_RED_VALUE       0x3037
#define LOCAL_EGL_NONE                        0x3038
#define LOCAL_EGL_BIND_TO_TEXTURE_RGB         0x3039
#define LOCAL_EGL_BIND_TO_TEXTURE_RGBA        0x303A
#define LOCAL_EGL_MIN_SWAP_INTERVAL           0x303B
#define LOCAL_EGL_MAX_SWAP_INTERVAL           0x303C
#define LOCAL_EGL_LUMINANCE_SIZE              0x303D
#define LOCAL_EGL_ALPHA_MASK_SIZE             0x303E
#define LOCAL_EGL_COLOR_BUFFER_TYPE           0x303F
#define LOCAL_EGL_RENDERABLE_TYPE             0x3040
#define LOCAL_EGL_MATCH_NATIVE_PIXMAP         0x3041
#define LOCAL_EGL_CONFORMANT                  0x3042
#define LOCAL_EGL_OPENGL_ES_BIT               0x0001
#define LOCAL_EGL_OPENVG_BIT                  0x0002
#define LOCAL_EGL_OPENGL_ES2_BIT              0x0004
#define LOCAL_EGL_OPENGL_ES_API               0x30A0
#define LOCAL_EGL_PBUFFER_BIT                 0x0001
#define LOCAL_EGL_PIXMAP_BIT                  0x0002
#define LOCAL_EGL_WINDOW_BIT                  0x0004
#define LOCAL_EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define LOCAL_EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
#define LOCAL_EGL_VENDOR                      0x3053
#define LOCAL_EGL_VERSION                     0x3054
#define LOCAL_EGL_EXTENSIONS                  0x3055
#define LOCAL_EGL_CLIENT_APIS                 0x308D
#define LOCAL_EGL_HEIGHT                      0x3056
#define LOCAL_EGL_WIDTH                       0x3057
#define LOCAL_EGL_LARGEST_PBUFFER             0x3058
#define LOCAL_EGL_TEXTURE_FORMAT              0x3080
#define LOCAL_EGL_TEXTURE_TARGET              0x3081
#define LOCAL_EGL_MIPMAP_TEXTURE              0x3082
#define LOCAL_EGL_MIPMAP_LEVEL                0x3083
#define LOCAL_EGL_RENDER_BUFFER               0x3086
#define LOCAL_EGL_VG_COLORSPACE               0x3087
#define LOCAL_EGL_VG_ALPHA_FORMAT             0x3088
#define LOCAL_EGL_HORIZONTAL_RESOLUTION       0x3090
#define LOCAL_EGL_VERTICAL_RESOLUTION         0x3091
#define LOCAL_EGL_PIXEL_ASPECT_RATIO          0x3092
#define LOCAL_EGL_SWAP_BEHAVIOR               0x3093
#define LOCAL_EGL_MULTISAMPLE_RESOLVE         0x3099
#define LOCAL_EGL_CONTEXT_CLIENT_TYPE         0x3097
#define LOCAL_EGL_CONTEXT_CLIENT_VERSION      0x3098
#define LOCAL_EGL_BACK_BUFFER                 0x3084
#define LOCAL_EGL_TEXTURE_RGB                 0x305D
#define LOCAL_EGL_TEXTURE_RGBA                0x305E
#define LOCAL_EGL_TEXTURE_2D                  0x305F
#define LOCAL_EGL_NATIVE_PIXMAP_KHR           0x30B0
#define LOCAL_EGL_IMAGE_PRESERVED_KHR         0x30D2
#define LOCAL_EGL_FALSE                       0
#define LOCAL_EGL_TRUE                        1
#define LOCAL_EGL_BITMAP_POINTER_KHR          0x30C6
#define LOCAL_EGL_BITMAP_PITCH_KHR            0x30C7
#define LOCAL_EGL_BITMAP_PIXEL_SIZE_KHR       0x3110
#define LOCAL_EGL_LOCK_USAGE_HINT_KHR         0x30C5
#define LOCAL_EGL_MAP_PRESERVE_PIXELS_KHR     0x30C4
#define LOCAL_EGL_READ_SURFACE_BIT_KHR        0x0001
#define LOCAL_EGL_WRITE_SURFACE_BIT_KHR       0x0002
#define LOCAL_EGL_LOCK_SURFACE_BIT_KHR        0x0080

#endif
