/* Any copyright is dedicated to the Public Domain.
 * http://creativecommons.org/publicdomain/zero/1.0/ */

MARIONETTE_TIMEOUT = 10000;

SpecialPowers.addPermission("telephony", true, document);

let telephony = window.navigator.mozTelephony;
let inNumber = "5555551111";
let incomingCall;

function verifyInitialState() {
  log("Verifying initial state.");
  ok(telephony);
  is(telephony.active, null);
  ok(telephony.calls);
  is(telephony.calls.length, 0);

  runEmulatorCmd("gsm list", function(result) {
    log("Initial call list: " + result);
    is(result[0], "OK");
    simulateIncoming();
  });
}

function simulateIncoming() {
  log("Simulating an incoming call.");

  telephony.onincoming = function onincoming(event) {
    log("Received 'incoming' call event.");
    incomingCall = event.call;
    ok(incomingCall);
    is(incomingCall.number, inNumber);
    is(incomingCall.state, "incoming");

    is(telephony.calls.length, 1);
    is(telephony.calls[0], incomingCall);

    runEmulatorCmd("gsm list", function(result) {
      log("Call list is now: " + result);
      is(result[0], "inbound from " + inNumber + " : incoming");
      is(result[1], "OK");
      answerIncoming();
    });
  };
  runEmulatorCmd("gsm call " + inNumber);
}

function answerIncoming() {
  log("Answering the incoming call.");

  incomingCall.onconnecting = function onconnecting(event) { 
    log("Received 'connecting' call event.");
    is(incomingCall, event.call);
    is(incomingCall.state, "connecting");
    // Now hang-up the call before it is fully connected

    // Bug 784429: Hang-up while connecting, call is not terminated
    // If hang-up between 'connecting' and 'connected' states, receive the
    // 'disconnecting' event but then a 'connected' event, and the call is
    // never terminated; this test times out waiting for 'disconnected', and
    // will leave the emulator in a bad state (with an active incoming call).
    // For now, hangUp after the 'connected' event so this test doesn't
    // timeout; once the bug is fixed then update and remove the setTimeout

    //hangUp();
    log("==> Waiting one second, remove wait once bug 784429 is fixed <==");
    setTimeout(hangUp, 1000);
  };

  incomingCall.onconnected = function onconnected(event) {
    log("Received 'connected' call event.");
  };
  incomingCall.answer();
};

function hangUp() {
  log("Hanging up the incoming call before fully connected.");

  let gotDisconnecting = false;
  incomingCall.ondisconnecting = function ondisconnecting(event) {
    log("Received 'disconnecting' call event.");
    is(incomingCall, event.call);
    is(incomingCall.state, "disconnecting");
    gotDisconnecting = true;
  };

  incomingCall.ondisconnected = function ondisconnected(event) {
    log("Received 'disconnected' call event.");
    is(incomingCall, event.call);
    is(incomingCall.state, "disconnected");
    ok(gotDisconnecting);

    is(telephony.active, null);
    is(telephony.calls.length, 0);

    runEmulatorCmd("gsm list", function(result) {
      log("Call list is now: " + result);
      is(result[0], "OK");
      cleanUp();
    });
  };
  incomingCall.hangUp();
}

function cleanUp() {
  telephony.onincoming = null;
  SpecialPowers.removePermission("telephony", document);
  finish();
}

// Start the test
verifyInitialState();
