// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

precision mediump float;

varying vec2 vTexcoord;
varying vec4 vColor;

void main()
{
   gl_FragColor =
      floor(vColor * 8.0 - vec4(4, 4, 4, 4)) / 8.0 + vec4(0.5, 0.5, 0.5, 0.5);
}



