
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/


#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;

void main (void)
{
	mat3 m = mat3(0.5);
	vec4 black = vec4(0.0, 0.0, 0.0, 1.0);
	vec4 result = vec4(1.0, 1.0, 1.0, 1.0);

	if((m[0][0] != 0.5))
		result = black;
	if((m[0][1] != 0.0))
		result = black;
	if((m[0][2] != 0.0))
		result = black;
		
	if((m[1][0] != 0.0))
		result = black;
	if((m[1][1] != 0.5))
		result = black;
	if((m[1][2] != 0.0))
		result = black;
		
	if((m[2][0] != 0.0))
		result = black;
	if((m[2][1] != 0.0))
		result = black;
	if((m[2][2] != 0.5))
		result = black;
	
	gl_FragColor = result;
}
