
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#ifdef GL_ES
precision mediump float;
#endif
void main()
{
    vec2 array[2];
    array.xy;  // arrays cannot directly be swizzled, however, an element of array can be swizzled
}
